Europe Not Backing Down On Wii Sales Challenge!

authorBucky | January 29, 2008

I’ve been checking out the ol’ My Wii News blog today and I was partially amazed and partially disappointed that Japan has sold only 5 Million Wii units. Not that I’m particularly crazy or anything, because I DO realize that 5 Million is a damn big number, but I was really hoping for the figures to show more for the Japanese fanboys…

Because Europe just hit 6 Million Wii sales!

This will really show Bucky why Wii consoles are very hard to find. :P

ukwii.jpgThe story, derived from MCV, reported that the Nintendo Wii sales had just hit 6 Million as of January 2008 along with whopping 20 Million DS sales. That’s one hell of a lot of Nintendo cash if you can imagine just counting the sales from both Japan and Europe. And considering the fact that Nintendo has sold over 20 Million Wiis last year, Japan and Europe just bought an estimate of 55% of all Wii consoles manufactured for the whole world!

Honestly, I’m already at a lost for words…

Now, between Europe and Japan, I must say that the Europeans won in terms of Wii sales just because it’s a whole continent versus a single country filled with crazy people (Japan). But these are still very impressive figures since Nintendo support has been focused on Japan ever since its birth, and from what I have read, Nintendo even treats its European consumers like crap, so I guess this news is reason enough for them to give more support to the European market, no?

Besides the fact that they are very rich people too! :)

Four Problems Facing the Wii in 2008: #2 - Third-Party Support

greedy[Over the next two weeks, MyWiiNews is offering a four-part, in-depth series on the biggest problems that face the Wii in 2008. We'll be looking at the problems and offering a few tips for Nintendo & Co. to meet the challenges head on, and keep the console in first place. Stay tuned to catch the whole series, only at MyWiiNews.com]

Yesterday we started off our four-part series by discussing the effect of system shortages so far into the Wii’s lifespan, and pointing out a few simple ways for Nintendo to finally meet customer demand in 2008. Today we continue on to look at the current state of third-party publishers on the Wii, and the problems that currently face every publisher on the store shelves that are not Nintendo.

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Looking back at the standout titles in past Nintendo generations, it’s hard to look past the utter dominance of Nintendo’s first party titles. From Super Mario Bros to Metroid, Zelda to Star Fox, all of these iconic videogame series have sold billions of games and are intellectual properties originally created by Nintendo. It’s almost unfathomable to think of someone owning a NES, Super Nintendo, GameCube, et al. without one of the many first party titles that are released every year.The success of Nintendo’s first party titles isn’t very surprising when you look at the games in question, and the amount of push that Nintendo has behind its titles. The overall quality of many of these games are hard to understate, as many of Nintendo’s top titles have gone on to become some of the most critically acclaimed titles ever made. In fact, at time of writing, almost half of the top ten rated videogames of all time are first party Nintendo titles, speaking to how well crafted and timeless many of these adventures are. While these ratings should of course be taken with a grain of salt, since it obviously favors games published within the last ten or so years which have been archived on the internet, it’s hard to deny Nintendo’s prowess when it comes to first-party titles

Historically, first party titles have traditionally been the best selling games for systems. Looking back at Sega’s Sonic, Turbo-Grafx’s Bonk, and (arguably) Microsoft’s Halo, it’s obvious that first party titles have always had a commanding position in the videogame market. Things started to slowly change with the last few generations of videogame consoles, as Sony and Microsoft started to buck the trend of first-party dominance and focus on exclusive third-party titles made by outside companies such as Square-Enix, Konami, Activision, Midway, Capcom, and a variety of other sources.

images.jpegThese companies have existed for years, but came to the forefront when Sony and Microsoft entered the gaming market. Without as many “in house” developers for their systems, Sony and Microsoft proceeded to purchase smaller publishers and independent game studios to put under their development wing (such as Sony Computer Entertainment’s subsidiaries like Naughty Dog and Microsoft’s Bungie Studios, which has since become independent again) and release many wonderful games alongside their actual first-party titles. While first-party titles still had a place on these systems, there was a gradual shift towards the importance of third-party exclusives (as was seen with Squaresoft with the original PlayStation) to drive console sales, rather than simply first-party titles, like Mario, that had previously defined the system.

The gradual shift of third-parties to the forefront of the videogame market is becoming more and more obvious on consoles across the board, with the one notable exception of Nintendo. With the majority of people picking up third-party titles like Madden, Guitar Hero, Devil May Cry, Final Fantasy, and Call of Duty, a strong third-party line up presents more variation than first-party titles alone, and has become vital to the overall success of a console.

The unfortunate dearth of worthwhile third-party titles for the Wii has been disappointing over the past year, but the low sales of the few worthwhile titles that have been released are even more disheartening. With third-party titles bringing much needed diversity to the console, how can developers make sure that their titles stand out amongst the sea of ports and hold their own against the first party titles? We here at MyWiiNews have a few suggestions to help foster much needed third-party Wii support in 2008.

chicken.jpg1. Third Parties Need to Produce Games With Better Overall Quality

All of us have our own personal tastes, and a game that I find to be the most boring thing ever compiled just might be your favorite adventure yet. However, when looking at the majority of games that have come out during the Wii’s lifespan so far, third-party developers have been responsible for the very worst of the worst out there. Escape From Bug Island? Eidos. Cruis’n? Midway. Chicken Shoot? *shudder* Zoo Digital. These games are just a very small sampling of the crap that the Wii has received over the past year, and, even more unfortunately, some of the third-party exclusives that the Wii was (un)lucky enough to score.

When games that are made like crap sell like crap, developers shouldn’t be too surprised. It takes money to make money, and unless developers are willing to put in the work to create a worthwhile game, they can’t expect a blockbuster. So instead, many third-parties seem to be either churning out ports or sloppily rushed titles in order to trick as many people into thinking that their pitiful titles are worth their $50.

Quite frankly, Nintendo needs to take charge and weed out the crap. Allowing all these shoddy ports to litter store shelves may allow more third-party titles to be released, but it worsens the third-party situation on a whole. In order to foster worthwhile third-party development, Nintendo needs to start being more selective with the titles that it releases. Instead of slapping the “Official Seal of Quality” onto everything that comes in the door, how about forcing third-parties to be more selective of the titles that they release? This would send a message to the developers that full-length extensions of flash games that use poultry as a projectile should not be common place, and that more quality titles need to be produced for Nintendo’s quality system.

zack.jpg2. Third-Party Games Need to be Adequately Advertised

Zack and Wiki. Have you heard of it? There’s a far too good of a chance that you haven’t, as it was one of the most criminally underpurchased titles of last year. Sporting beautiful cartoon graphics, an enjoyable storyline, and a wonderful mix of new and traditional gaming elements blended skillfully with the Wii’s motion controls, Zack and Wiki was everything that gamers (and reviewers) everywhere were looking for in a third-party Wii title. However it went largely unnoticed, largely due to the complete lack of advertising on Capcom’s behalf for their newest creation.

All of the viral buzz in the world won’t sell titles to the larger gaming population, who generally turn to TV, magazines, and larger media outlets to find out about their new games. Even with IGN’s grassroots Buy Zack and Wiki campaign, the duo only managed to sell a paltry 35,000 copies in its first month. Compared to the sales of heavily publicized titles like Super Mario Galaxy, WarioWare, and the handful of other titles highlighted in the “Wii Want To Play” TV commercials, Zack and Wiki’s sales were an abject failure.

With Nintendo having a vested interest in the success of third-party titles for the diversity of their gaming population, they should consider helping to pick up smaller titles and bring them to light much like they have done in the past with Elite Beat Agents and other games in the past. Likewise, third-party publishers need to understand the importance of getting their games known to the populace, and realize that the extra money spent on advertising will come back to them tenfold. Because it doesn’t matter how many reviewers think a game is the best thing since Zelda, if the general gaming populace doesn’t have a clue about the game, they probably won’t be picking it up.

In the end, third-party exclusive games should be exclusive to the Wii because they are phenomenal intellectual properties that are worthy of the Wii’s fanbase and the Wii’s revolutionary motion controls; not because Nintendo is the only place where publishers can unload their crap in hopes of making a quick $50. Changing the currently “quality” standards would help give third-party titles more credibility on the Wii, while increasing their advertisement would also bring in more revenue and entice publishers to keep taking chances on developing new titles for the innovative system. The first party titles alone cannot win this console war, and if Nintendo wants to come out on top, they need to start changing the way that they think about third-party titles right away.

Did you miss a part? Ready to read on? Catch the whole series, only at MyWiiNews:

Virtual Console Games For 1-28-08

authorBucky | January 28, 2008

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1080°® SNOWBOARDING (N64®, 1-2 players, Rated E for Everyone, 1,000 Wii Points): Hit the slopes for some serious shredding in one of the first truly realistic snowboarding games ever created! Start in the lodge and select from five characters, each with his/her own particular attributes and special tricks. Then take a look at the wide assortment of available boards and choose one that best suits your rider and style. Once you’ve got the gear, six different modes of play, including Match Race, Trick Attack, and 2-Player Versus, await. Pick a course and get ready to experience a sensation of speed that’ll make you forget all about the cold—but it might just send a shiver down your spine. Throw in hidden characters and boards, varying weather and snow conditions, multiple paths through each course, and a variety of tricks to master—topped off with rock-solid play control—and you’ve got a recipe for winter fun that you can enjoy any time of the year. It’s all the fun and excitement of the sport, without the bruises and frostbite!

Four Problems Facing the Wii in 2008: #1 - Shortages

greedy[Over the next two weeks, MyWiiNews is offering a four-part, in-depth series on the biggest problems that face the Wii in 2008. We'll be looking at the problems and offering a few tips for Nintendo & Co. to meet the challenges head on, and keep the console in first place. Stay tuned to catch the whole series, only at MyWiiNews.com]

The success of the Nintendo Wii is far from a secret to anyone who has followed videogames for the past year. From its ability to sell out all over the globe, to the way that it has brought people from all walks of life together to enjoy videogames, the Wii has been an undeniably unexpected success. Nintendo has firmly cemented itself into this generation of videogame consoles, edging out its once insurmountable competition and creating a newfound emphasis on casual and newbie games. While all these things have been wonderful for Nintendo for the past year, if they want to keep their position on the top of the gaming pile they’re going to need to start making some changes to better maintain their bustling gaming population.

As 2008 starts off, it’s becoming more and more clear among the gaming community that now is the time for Nintendo to start making some big changes to the way that they handle the Wii. As anyone who has taken the time to scour the internet for Wii news has noticed, people (including developers) are clamoring for more innovation across the board. We here at MyWiiNews wanted to list what we thought were four of the largest concerns for the Wii in 2008, as this will truly be a make-or-break year for Nintendo. We’ll be going over them one at a time this week, and offer up a few suggestions to keep our favorite console in the lead of this current generation.

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If you’ve set foot in an electronics store this past year, there’s a 99% chance that you’ve seen empty holes where Wii consoles were supposed to be. The amount of demand for the Wii has been phenomenal: in our constantly evolving digital age, it’s almost unfathomable for a piece of electronic equipment to stay in such high demand for over a year. While the demand has been wonderful for Nintendo, it’s a sad reality that there have been far too few Wii to go around.

It’s undeniable that the lack of available Wii has created a certain mystique around the system that its competitors don’t have. A handful of people have speculated throughout the year that the shortages were purposeful in order to keep the system in the media and fresh in the consumer’s mind. This obviously has some truth, as the Wii has been the hot-ticket item for two holiday seasons, but it’s important to remember how much Nintendo lost as well. It’s clear that the 1.8 million consoles that Nintendo is currently churning out for the entire world is simply not enough, but what can be done about it? Obviously ramping up production would be a plus, but there’s also the fact that only so many consoles can be produced within Nintendo’s factories a month. Nintendo’s holiday rain check program was a great idea to combat eBay scalpers, but what about the future?

People have debated both sides of the shortage problem, with some positing that it might be an intentional ploy to keep the Wii’s bubble from bursting while others pointed out how much revenue has been lost from the majority of Wii-less consumers. Nintendo of America president Reggie Fils-Aime seems to be in the latter camp, and went on record with Reuters saying that the shortage has been negative due to the way that it “complicates all of [Nintendo's] future business planning,” further noting that figuring out how to market new titles like Wii Fit will continue to be extremely difficult until they have “supply and demand curves that intersect.” Analysts have estimated that the shortage cost Nintendo over $1 billion for just this holiday season, which obviously doesn’t take into account the additional revenue that was lost to the small percentage of people who picked up another console instead.

While it’s extremely difficult to see this problem facing the Wii three holidays in a row, last year’s performance shows that anything can happen. What should Nintendo do this year to make sure that the supply for their slippery console finally meets its demand? A few things come to mind.

1. Setting up a more straightforward rain check program

Firstly, coordinating a more straightforward rain check program with more Wii retailers would be a great start for Nintendo, as it would keep finicky shoppers from buying another console by providing a physical “golden ticket” for their elusive console. Working with other retailers aside from GameStop/EBGames would be a plus as well, as not everyone has a local store around their city. Slight modifications to the voucher system would help ease customer’s worries as well, especially if Nintendo could provide an exact date of shipment for the consoles, rather than letting it be the usual haphazard “first come, first serve, whenever we get it in” kind of practice that have disappointed perorderers in the past.

Nintendo would most certainly benefit through this continued program by assuaging the Wii-less public’s hunger with an exact date/time period of their Wii’s arrival, while simultaneously not having to increase production and gamble with whether or not the Wii bubble will burst. Since a voucher program has already been implemented, it seems like a logical step for Nintendo if the demand doesn’t cease anytime soon.

2. Direct-Sale of Wii consoles from Nintendonstore

If the voucher system is too tricky for Nintendo to implement full time, how about offering it up for sale in the Nintendo store? Having an option for people to purchase a Wii at any time as long as they can wait the few weeks for shipment would certainly help a lot of people, especially those who are unable go out every weekend at 8am to head to their local Big Box store. While this could feasibly work at any online retailer, the Nintendo store would be the most direct option to the Wii, and would hopefully be able to gauge shipment the most accurately. Currently, the Nintendo Store only offers links to places to find the Wii out of stock, or in high-priced bundles; both of which are pretty useless to your average customer. Offering a place where people can preorder their hot-ticket item, much like the Apple store does, will ease a lot of frustrated customer’s nerves.

Obviously Nintendo already has the online store to sell these items, and with a little extra manpower and system routing, this could be a completely viable way for people to get their system. With exact shipping dates that would obviously grow with increased preorders, impatient buyers would skip the wait and try their luck in stores, while those who can wait will have a way to get their Wii. Win-Win.

3. Use other components temporarily for a huge burstchips.jpg

So now it’s worst-case scenario time. It’s holiday 2008 and the Wii is even more popular than it has been in the past few years, possibly due to some sort of Tickle-Me-Elmo RPG that starts coming bundled in with the system to ensure complete chaos. What is Nintendo to do? While they can seemingly only assemble so many consoles a month, getting their hands on more of the components and increasing the work hours would obviously help speed up console production. After all, they were able to increase production from 1 million to 1.8 million in late 2007, who’s to say they can’t pump it up a little more?

One way that Nintendo could feasibly do this would be to start using other suppliers of Wii components. EE Times had a rather interesting article back in December about the various parts that go into the Wii and mentioned how, if Nintendo chose to, they could use parts from different sources in order to assemble more systems than they are currently doing at the moment. The biggest problem that could arise from the use of other suppliers would be possible “quality control” problems, while other minor problems like system color variations might arise.

However, if Nintendo did a little bit of planning on their part and stress tested the other components to make sure that they worked as well as the original, as well as using different colors for the Wii (which would also give them a sales boost and alleviate any problems coming from an “off-white” Wii), this method could be a viable option for the future. Let’s hope that this mess is sorted out by next November, but if not, Nintendo might want to look into outsourcing it’s components to different vendors to ensure a more successful holiday in 2008.

With the Wii shortages (hopefully) working themselves out in the next few months, many of these measures will hopefully not be necessary. If the demand stays as high as it has been in 2008, however, Nintendo sill has a few different ways of staying afloat. Making sure that everyone who wants a Wii will be able to get one should be Nintendo’s priority this year, but we’ll see how high the demand for the Wii is after the initial post-holiday hysteria dies off.

Be sure to check back tomorrow for the next part in our four-part series about the problems that are facing the Wii in 2008!

Ready to read on? Catch the whole series, only at MyWiiNews:

Sega Master System, Mark III and Game Gear Coming to the Japanese VC

authorBucky | January 25, 2008

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We all knew there would be more classic consoles coming to the Virtual Console at some point. Neo Geo was already added a while ago and now it looks like Sega is stepping up its game by giving Japanese gamers the chance to download Master System, Mark III and Game Gear games soon. Master System titles will begin appearing on the Japanese Virtual Console some time in February with Fist of the North Star (600 Wii points) and Fantasy Zone (500 Wii points). Don’t fear, IGN is also reporting that all three system’s games will become available in the U.S. and Europe too, though no exact dates have been released yet.

If you’re like me, you were a normal kid and didn’t really hear about Sega until the Genesis hit our shores with it’s incredible Blast processing (it’s OK to speak of Sega on a Nintendo site now, right?) so you never really go the chance to play some of the amazing games that came out on the Master System. I’m really looking forward to actually being able to get my hands on games like Alex Kidd, Wonderboy, and Phantasy Star without resorting to hunting down an increasingly rare Master System. Add to this some of the incredible games that came out on Game Gear and you’ve got even more classic games to pile onto the already impressive pile of must buys that the Virtual Console possesses.



GameStop, Inc.

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