Well, would you look at that!

Ness made his way back onto Smash Bros for the third time, and he is a hidden character! Although many people speculated that Ness wasn’t returning and Lucas was to steal his spotlight, Ness managed to stay on! The most important thing is, Ness and Lucas are not clones. Although they can both perform some of the same moves the power of the move is different, for example:

Lucas’s PK-Thunder pass’s through enemies and Ness’s does not.
Also…

Ness’s homerun bat does more damage then Lucas’s stick, but it has a longer startup time.
ehh… sounds a little clonish to me…
But, I have no problems with that! I welcome our beloved Ness with open arms, and am glad to have him back again! I’m sure you are too! This game just keeps getting better and better!
If you’re anything like me, you’d probably give Wii homebrew a shot if it didn’t involve cracking its pretty little case open and testing your mad soldiering skills. To those of us who still like to keep our system’s warranties mildly intact (and free of burn holes), hackers over at TehSkeen have apparently been successful in running four whole lines of code without touching it’s valuable innards. According to the hackers in question, the process was achieved by altering a saved game for The Legend of Zelda: Twilight Princess in order to make it crash the system and subsequently load the four lines of homebrew code.

Only four lines of code, you say? As Brakken noted on the initial post, it’s only in a days work. They’ve apparently already doubled that amount within a few days and status updates are expected anytime soon. With a little luck and time, hackers should be able to get real working Wii homebrew to load on the console, enabling new games and possibilities for the tens of millions of Wii owners worldwide. Let’s hope that these guys can get something working soon, because as anyone who played a soft-modded Xbox knows, a solderless homebrew alternative to modchips is always a welcome one.