Do You Want to Know a Secret?

authorCanucklehead | March 20, 2008

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Is a Guitar Hero: Beatles Edition a possibility? Oh please lord - LET IT BE!

I’ll be the first to admit that I’m a little older than your average Guitar Hero junkie, but my fingers are already twitching at the thought of this game. Surprisingly, I did not feel the same about the Aerosmith edition. My 11-year-old niece was just telling me the other day about a great new group she had on her iPod and I could not help but laugh when she told me it was the Beatles. With the much-rumored imminent release of the Beatles catalog to iTunes and a bunch of idol-wannabes belting out their songs, one cannot help but believe the Beatles are enjoying a bit of a comeback. Of course, I’m one of those immaculate lawn owners that never really saw them fade from my regular rotation at any point, but it’s still exciting to see.

The Los Angeles Times has recently reported that Martin N. Bandier, the big man at the publishing company that owns a majority of The Beatles catalog, likes the idea of a dedicated Beatles edition of Guitar Hero. Perhaps the upcoming Guitar Hero: Aerosmith made Mr. Bandier realize that a Beatles version would practically be a license to print money. With over 30 million people tuning into American Idol and the millions upon millions of iTunes users patiently waiting for The Beatles’ debut, now is the perfect time to announce a Guitar Hero: Beatles Edition. You don’t need to be a dirty hippie or even a marketing guru to see the success this game would likely enjoy.

Of course, one might argue that these band-focused games are short-sighted and perhaps the franchise might be better suited to come out with ‘themes’ as opposed to ‘band focused’ affairs. Perhaps the Beatles would be part of a ‘British Invasion’ game, with other possibilities being games by decades or genres like ‘funk’ or ‘glam rock’ - you get the idea. I will reluctantly admit that this is likely  the smart choice, just give me my Beatles edition first! In the words of the Fab Four themselves, don’t let me down…

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Real Life Mario. Real Life Scary

authorBucky | March 19, 2008

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This has got to be one of the creepiest things to have ever graced my laptop. Pixeloo over at Pixeloo created a Photoshop image of what Mario would look like in real life if he kept his, shall we say, disturbing proportions. Kind of the creepiest thing ever. Though there is a sort of sadness and knowing behind this freak of nature’s eyes that make me care for it, like a lost puppy. Head over to Pixeloo’s site for information on how he created the picture and a threat about giving the same treatment to Homer Simpson.

Wiikly Wii Releases - 3/16 - 3/22

Welcome to the this week’s edition of the Wiikly Wii Releases! Here we will let you know about all the great Wii titles coming out this week and give you some information to help you pick the game that’s right for you. When applicable, we’ll choose one game to be the “MyWiiNews Pick of the Week,” a game that stands out among all the others as the title that takes the crown for that week. Without further ado, let’s look at what’s coming out this week.

untitledworms-1.jpgWorms: A Space Oddity
THQ – March 17
Worms is one of those games you have probably played in some form or another ten times already, but always seem to pick up again and again for the new add ons and extras. There’s not much more to this iteration aside from special Wiimote functions, space-themed environments, and a few casual gaming toss-ins to spice things up a little bit, but it still makes for a fun time. The quirky environments make the single-player game a worthy purchase for any Worms fan out there, but the multiplayer is what will probably keep everyone coming back for more.

Worms has always been a party game, so it’s great that a game can be shared among 4 of your closest pals, but it’s quite the disappointment that no online features are built into the game. If you need some Worms on your Wii, and don’t mind playing with people you can actually touch, give this game a try. Space is bound to be far more interesting than earth any day!

pes.jpgPro Evolution Soccer 2008
Konami – March 18

Crazy about soccer? Weird. “Non-American Football” is practically the lifeblood of every other country in the world aside from the U.S., so I have no way of understanding the fervor so many people have for this sport. One thing I do know about the sport is its quality titles, and soccer fans should be rejoicing everywhere as Winning Eleven, one of the biggest soccer series in the world, has finally made its way to the Wii in the form of Pro Evolution Soccer.

For those skeptical about the Wii’s ability to play a mean game of soccer, check out the tutorial above. PES is basically Winning Eleven 2.0 with simplified menus and and overall experience that caters to the Wii’s casual crowd. Don’t think it’s simply a cakewalk, though. As any Winning Eleven fan knows, it’s a serious series that will seriously kick the crap out of you if you don’t put some work into it. With little competition, PES will most likely be the soccer sim of choice for most Wii owners.

sonic.jpgSega Superstars Tennis
Sega – March 20

The Wii just can’t get enough of sports-themed mascot affairs. Why exactly Mario needs to partake in practically every sport imaginable is beyond me, but apparently Sega decided to be a little more selective in their sporting outings, only allowing their mascots to play some simple Olympic minigames with some tennis on the side. Sonic has been in a downward spiral for a while now, with the only silver lining found on Nintendo’s powerful little handheld. Will tennis be the event that brings him out of Mario’s shadow and back into the limelight? Most likely not. Will it be a fun diversion to last all us Sega fans a little while longer until Sonic Team can finally pull their stuff together? Hopefully!

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(Click on images to enlarge)

Sega Superstar Tennis will be practically like every other tennis game out there, with less focus on realism and more fanservice than you can shake a racket at. With 16 characters from all walks of Sega life ranging from Sonic to Samba de Amigo, there should be a little Sega here for everyone. Even though it won’t be the most engrossing tennis simulation for the Wii, Sega Superstars Tennis will likely be a welcome nostalgia fest for all those who enjoy a bit of Sonic now and again. The music will likely be worth the price of admission alone.

Apparently a game entitled Space Station Tycoon is coming out this week, but I can only find extremely scant and vague information on the game itself. Why exactly a company would put money into a game that they don’t plan to tell anyone is released is beyond me, but hey, it’s not my money. If you like space stations and being a tycoon, go and check it out. Oh, and last week’s House of the Dead title was apparently pushed back to this week in some areas, so if it wasn’t in your stores then, have a look now. Unfortunately, no titles this week stood out enough to get the fabled MyWiiNews “Pick of the Week” badge, so check back next week to see what game snaps it up! If you have to buy something this week, go pick up or play some more Brawl. See you soon!

Virtual Console Games For 3-16-08

authorBucky | March 17, 2008

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Spelunker™ (NES®, 1 player, Rated E for Everyone, 500 Wii Points): Wander through miles of uncharted caves in search of the legendary underground pyramid and its vast treasures. To complete your adventure, you will swing from ropes and ladders, run across unstable terrain and down ravines, operate elevators, mining carts and rafts. You will collect keys, bombs, flares, jewels, sacks of gold coins and other valuable items as you navigate the hazardous terrain. But beware of the scalding steam vents, poisonous bats and the avenging spirits of dead spelunkers that lurk in every corner of this massive underground labyrinth.

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SUPER R-TYPE® (Super NES®, 1 player, Rated E for Everyone — Mild Fantasy Violence, 800 Wii Points): A galactic battle begins. The BYDO Empire of mutant extraterrestrials is back with evil intent and awesome power. Now the evil empire is poised to launch a new attack on Earth. Only the revolutionary R-9, the planet’s most advanced form of defense, stands between these monsters and doom. Fight through seven challenging stages—picking up power-up items as you progress—on the way to each stage’s memorable boss. Is the BYDO Empire invincible? You’ll need lightning reflexes, intuitive moves and a big dose of cosmic luck to hold your own. Better prepare yourself, because the mutants “R” ready for you.

Super Smash Brothers Brawl Review

authorBucky |

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How do you improve on a game that many would argue was already near perfect? With more of course. Such is the case with Super Smash Brothers Brawl which is, I’m afraid to say, simply Super Smash Brothers Melee …times 1 million. Yes, it is basically the exact same game as the series’ previous iteration with just a whole lot more crammed into it. You can use the same controls, most of the characters are the same, and although it’s spruced up with fancy cut scenes and given a new name, even the Adventure mode is really the same as before. Yes, Super Smash Brothers Brawl is just Melee with more content, but I’m finding it incredibly hard to be upset by this. Turns out more of the same is exactly what many of us wanted.

In case you haven’t been playing video games for the past ten years, or maybe you just didn’t own a Gamecube (which is a mystery to me), the Super Smash Brothers series features classic Nintendo characters like Mario, Fox McCloud and Samus Aran duking it out on a plethora of stages based on classic Nintendo games. Far from a standard fighting game, the controls don’t rely on knowing complex button combinations and difficult moves, but are instead simple attacks performed mostly with one button. The games also differ from traditional fighters in their end goal: instead of trying to KO your opponent by taking their life down to zero, you are attempting to knock them off the edges of the screen. The more damage done to them the further they will fly and the more likely it will be that’ll they’ll go soaring off the side, top, or bottom of the stage. It’s an incredibly simple game at face value, and yet players who put their time into it can find a truly deep gaming experiences. The true beauty of the Smash Bros. series is that almost anyone can access it and play decently, but it can also be mastered and fine tuned.

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So far I could have been describing any of the Smash Bros. games, and as I previously noted with the gameplay, Melee and Brawl are pretty much the same. So what sets Brawl apart from it’s predecessors? Content. Content on top of content. There is so much content on this single Wii disc that I’ve actually rolled my eyes when another secret has been unlocked. Not in annoyance, mind you, but in disbelief. To start, the game has more fighters then ever, including non-Nintendo newcomers Sonic and Solid Snake, all of whom look gorgeous on the Wii. While the graphics could always look better on another system, considering the Wii’s power they are by far some of the most stunning we’ve seen. Now add a whole new set of impressively creative stages, along with many classics and bonuses from Melee, and you’ve got a massive number of enticing possibilities for almost every battle.

Of course, with these new added characters and levels comes the question of the games balance. Many times when new characters are added to a fighting game the game become unbalanced, with many fighters having unfair advantages over others. This can lead to poor battles, repetitive character choice, and other problems with the larger game. Luckily Brawl doesn’t fall into this trap, as the tweaks to the old characters, Final Smashes (discussed later) and new characters all make the battles even more balanced then they were before. This is especially obvious when looking at how a truly skilled player can take a character that initially seems to have no benefits, like newcomer Captain Olimar,  and with practice use that character to dominate. It also helps that each set of character’s unique moves and characteristics make the game play differently, even though the button presses are fundamentally the same. For instance, newcomer Solid Snake’s moves are perfect for a stealthy player, with many moves that take time to unfold on opponents, while another person playing with series standby Donkey Kong is going to focus on the heavy hits right away. Thanks to this, each character requires their own strategy, far more so than with most fighting games.

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What is even more impressive is that with all these new characters and stages the game still hasn’t lost any of it’s simple fun. There are very few moments in gaming that match landing a Falcon Punch at just the right time, or getting that last KO on Hyrule Temple after a truly epic battle. And if there already wasn’t enough excitement  in the matches already, you can add “picking up a Final Smash” to the list of things that your friends will be screaming about. The Final Smash is a new addition to Brawl that allows each character to perform their own special move that, more often then not, causes at least one KO. It not only adds something new to the battles, but also changes how the fight is being played whenever a ball appears. The battle instantly changes from four players beating each other up, to four players suddenly in a mad dash to do enough damage to to Final Smash Ball to open it up and release its power.

Of course you don’t need to have four friends to play the game. The single player aspect of the game is also jammed packed with content. You’ve got your classic mode where you duke it out through different enemies and stages, the stadium feature where you hit a boxing bag with a baseball bat for distance, multi-man brawl where you can beat up on bad guy after bad guy, and the brand new Adventure Mode titled “The Sub Space Emissary.” This adventure mode is about eight hours of platform-esque gaming thats semi-fun, but really doesn’t make up a true single player game. The real problem is that the game still controls like a fighter but plays like a platformer, so none of the battles or jumping mazes ever get that challenging nor do they really “wow” you. You can up the difficulty to some extremely hard settings, but there’s a difference between a game being challenging because of it’s gameplay, and a game simply being challenging because all the enemies do massive damage. The “Sub-Space” adventure mode should in no way be a deal breaker, though. You don’t buy a Smash Bros. game for the single player; it’s just an added bonus like the trophy and sticker collecting features in the game which can almost all be completed without touching the Sub Space Emissary mode.

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Here is where I want to stop complaining and applaud the fact that online gaming has finally come to Smash, but Nintendo sure makes it awfully difficult. The entire system for Brawling online is, admittedly, incredibly safe for children but incredibly annoying for jumping in and playing with your friends or strangers. There is no voice support, which completely ruins much of the fun of playing with friends, and even when you do manage to organize everyone together to sign online, you have to worry about bouts of lag. Of course for people who don’t have the option to play with physical friends, online Brawl is still a great idea even if it isn’t perfectly executed. While there have been some reports of major lag, most times online play runs especially smooth considering the massive amount of things going on at once. I guess this is a decent first step, but if Nintendo is at all serious about going online, which I doubt, then they’re going to have to figure out a way to make their child friendly online service a bit more user friendly too.

It may sound like I’m tearing the game a new one with my complaints, but when a game is this good, what else are you going to do in a review but talk about the problems? Seriously, the characters are more balanced than ever, the music is even better then before, the stages are more clever and vibrant, and the new items and gameplay mechanics all work wonderfully. I’ve been playing the game non-stop for the past week and I’m pretty sure I’ve barely scratched the surface of all the stuff I can unlock and all the different ways to play. So sure, the game is more of the same, but it seems like more of the same made better. Think of it like the 6 Million Dollar Man - It was good originally, but they’ve rebuilt it and made it even better.


GameStop, Inc. GameStop, Inc.

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