Piggybacking old IPs: Can we get our retro groove on?

authorMike Suszek | April 30, 2008

There’s no denying that Nintendo uses old IPs to generate “fresh” content for the Wii. In many cases, it is a successful venture for both the company and the gamers.

Nintendo’s previous systems haven’t seen all of these great games at the same time like the Wii has. We’ve seen an amazing new Mario platformer, a new Metroid Prime, and excellent party games like Brawl, Mario Party 8, and Mario Kart Wii.

And in many cases, retro gamers can love the Wii for bringing that familiar, classic feel to some new titles.

The circus parade of IP piggybacking will never end, and here are some of the games that will make us never want it to.

Kid Icarus

Certainty of appearance: 80%

Reggie has done his part to spark rumors about an exciting new “blockbuster” coming to the Wii this year, to be announced at E3. Well, that was mostly because he actually said so:

“We are going to have great new content maximizing all our key franchises… It’s going to be a good second half.”

The internet lit on fire with rumors of a new Kid Icarus game, and all the townsmen worked to put it out. It isn’t a surprising assumption, since Pit made a stellar appearance in Smash Bros. Brawl.

However, Kid Icarus hasn’t been a key franchise for years. But it would be new content.


Certainty of appearance: 50%

Pilotwings, not seen since the N64 days, was hinted at way back when the Wii was the “Revolution” prior to its release.

Also rumored to be a scrapped project, nothing was heard of regarding a new game until early this month when Nintendo whispered into everyone’s ears that a new Pilotwings could be on its way.

The idea of a reincarnation of everyone’s favorite flying game is nothing new for Wii gamers who once owned a SNES. The Super Nintendo original made me wet myself with Mode 7 sweetness, and only the Wii could deliver that same feeling. At the very least, let’s hope.

R-Type (and other scrolling shooters)

Certainty of appearance: 75%

Super R-Type, one of my favorite side-scrolling shooters of all time, combined tactical agility with intense graphics to deliver gameplay that still leaves me shivering to this day. Do we really need to see R-Type outside of the Virtual Console? Well, yes. But we could settle for some other scrolling shooters? A vertical scroller, like Ikaruga, maybe? I know thatwould find a great home in the Wii.

However, imagine how the Wii *could* make these scrolling shooters “different.” We all love button-mashing at times, but if a different angle could be taken on these shooters, then we could have a new use for our Wii Wheels or Zappers. Actually turning your ship to avoid crazy-looking space aliens sounds rather appealing and downright fun!

An old IP from the NES days could deliver just that, bringing us to…

Captain Skyhawk

Certainty of appearance: 5%

If anyone loves Captain Skyhawk as much as I do, they should get a dollar. The above/behind third-person angle in this shooter is, arguably, the perfect angle for the Wii Wheel to operate at.

Captain Skyhawk, released by Milton Bradley and developed by the now Microsoft-owned Rare, is difficult, unique, and fun. Sadly, there’s no doubting that this splendid title has gone completely missing, forgotten by time by practically everyone who plays videogames. It deserves to be more than that! Nintendo could really do something neat with it, and what would surprise people more than a new game based on an old one that no one even knows about?

The point in these last two picks of mine is that the Wii is missing good games in this genre. We have a couple of rail shooters, but we need some scrollers, whether they are vertical, side-scrolling, or some crazy combination of the two. Actually, some crazy combination of the two would sound perfect in a new Star Fox game…


Certainty of appearance: 100%

If Pilotwings made me wet myself with Mode 7 excitement, then the original F-Zero (which I still play a few times a week) makes me go into cardiac arrest. There’s no doubting that we’ll see a new F-Zero; it has rightfully appeared on every Nintendo console since the SNES. In fact there are plenty of rumors that “F-Zero Z” will be announced at E3 this June.

However, nothing struck as much gold as the original did. With that wonderful “retro-feel,” a new F-Zero could maintain its stance as the only racer you need aside from Mario Kart.

Double Dragon

Certainty of appearance: 30%

The Wii is missing key players in a few genres. Just like scrolling shooters, we need more beat-em-ups. With the recent virtual console release of the original, the desire for a new Double Dragon game has reached a new high at my apartment (and probably at yours, too).

Whether it would come in the form of Final Fight, Double Dragon, Golden Axe, a Battletoads game (there’s my vote), or Streets of Rage; we need more beat em’ up games, preferably ones of the multiplayer variety.

Single-screen chaos can be easily delivered by many developers, and here’s to hoping that Ubisoft tries to make up for TMNT with a real Turtles arcade game.

Super Spike V’Ball

Certainty of appearance: 45%, in a different form

Volleyball video games are generally bad. They tend to spit on their excessively fun ancestors, like Super Spike V’Ball.

In Super Spike, you get to pick from various cool dudes (including Billy and Jimmy from the Double Dragon series!) and duke it out on the sandy court in pairs in a simple game of volleyball. There are only a few “moves” in the game, consisting of saves, normal hits, blocks, and spikes.

When going up for a block or spike, however, you can charge up your character by mashing the B button repeatedly. Therefore, your spike becomes a super spike, and is quite likely to send the opponent flying when you hit him in the face with it. *Sigh*. Why isn’t this coming to at least Wii Ware? If there’s any truly untapped sport in the history of video games… well it’s probably shuffleboard. But volleyball’s up there.

If we were to see this game, it would likely include Miis and be part of a second, rumored Wii Sports package, and probably resemble tennis from the original Wii Sports. Here’s to hoping they do it right!

Can we go retro with Wii Ware?

This is an important question to pose, as the Wii Ware service will provide cheap Wii exclusives from small-time developers. It could be a cost-effective way to get those fun little games that aren’t worth $50 (let alone $30) out in the sun. Even if the graphics of some of these games aren’t going to be spectacular, this new marketplace of retro titles could bring out the classic scrolling shooters and beat em’ ups that are overflowing with wonderful gameplay that the Wii is sorely missing.

If major developers back the service as well, here are some IPs that we could only hope would make an appearance on WiiWare:


Metroid Prime 3 was excellent. But aren’t we done with the Prime series yet? Can’t Samus return to her 2d platforming roots? This is a perfect opportunity for Retro Studios to explore the 2D/3D door that Super Paper Mario left open without much risk, as a small title to check the average gamers’ interest in a fully 2D adventure would be a great way for Retro Studios to see if people really want a new game.

Mega Man

Like Metroid, Mega Man hasn’t seen his 2D Nintendo days in years (unless you count Network Transmission on Gamecube from 2003, which I don’t). A good, new Mega Man X game is overdue, and if Capcom utilizes the Wii Ware service like they should, Mega Man can rightfully return to his roots.

Final Fantasy, Chrono Trigger, etc.

The glory years of RPGs were (debatably) had on the Super Nintendo. Sure, Square-Enix (then Squaresoft,) had much success with its post-Nintendo, PlayStation iterations, but when any gamer is asked what their favorite RPG is, often it is Chrono Trigger or another RPG from the SNES era. As some of you may know, Square-Enix is already planning on bringing the Final Fantasy Crystal Chronicles series to the Wii this year. However, the lack of RPGs for the Wii is crippling, and a new Chrono game would be perfect right about now. Aside from Square-Enix, other RPG devoperss need to help us out.


Castlevania rules. The 3D versions? Not so much. Someday, Konami will realize this. After all, the DS ports are becoming more and more successful. A simple Wii Ware game that would bring the series back to its 2D platforming ways would easily rejuvenate the series (and hopefully fend off any Castlevania movies). Now, who wants to write a letter to producer Koji Igarashi to convince him that he’s wrong about it not being fit for the Wii? A quick note, Koji, you don’t *have* to use the remote to use the whip in the game like everyone thinks. It just might be a fun option to include. The advantage with the Wii are the abundant options in control schemes, and I’m sure you can find a way to make it work!


Contra 4 on the DS was awesome. It is so easy to want more of that classic gunning action. The Wii would be a perfect place for that four-players-at-once dream that fell through on the DS game to come alive once again. Konami, are you listening?

There are many titles worthy of being resurrected. Sadly, many publishers opt for the safety and comfort of releasing (Madden) the same (Madden) games (Madden) over and over again. With the Wii Ware service, we should see more fresh content, even if it comes in the form of resurrecting older IPs. Be sure to check back each week with My Wii News’ Wiikly Releases, keeping you up to date on the great new Wii titles every week.

Hopefully some of the above titles will see the light of day, that way we can all never leave our homes, quit our jobs, and play Wii every day. With all my ranting and raving about my favorite retro games, I just have to ask: What games would you like to see brought back?

Virtual Console Games For 4-27-08

authorBucky | April 28, 2008

Double Dragon (NES®, 1-2 players, Rated Everyone 10+ — Mild Violence, 500 Wii Points): Double Dragon begins with Billy Lee’s girlfriend, Marian, being kidnapped by a group called the Black Warriors. They demand to know the secrets of Billy’s martial-arts style in exchange for his girlfriend. However, Billy won’t stand for these underhanded tactics and decides to rescue her himself. Help him fight through city streets, buildings, jungles, temples and various other locations in a quest to find his girl. He’ll gain experience by using different fighting techniques to obtain more hearts, which will unlock more powerful techniques to use against his enemies. Keep an eye out for crates, boulders, whips, bats, knives and even dynamite along the way, as Billy can also use them to annihilate opponents. Armed with his mysterious and powerful martial arts, help Billy pummel his way through an array of goons, gang members and other Black Warrior scum to free Marian from their clutches.

Nyko Perfect Shot Review

authorBucky | April 24, 2008

Ever since the Wii was announced I’ve been dreaming of playing an arcade style shooter from my couch. The system was begging for a game where all you did was point and shoot. Of course it didn’t take developers long to get games out in this style. With games like Ghost Squad or RE: Umbrella Chronicles, the Wii has given us plenty of opportunities to shoot stuff on screen, and I thought I was set. I got my games, I got my Wii, and all I needed now was the classic arcade style gun. Imagine my disappointment when I first laid eyes on the Wii Zapper, Nintendo’s official Wii shooting peripheral.

“No, no, no. This is all wrong,” I said to myself. Don’t get me wrong, the Zapper works well for some games, but half the fun of playing games like Virtua Cop in the arcades was picking up those big pink and blue guns and blasting away at the screen while pretending you look cool. There is no looking cool with the Zapper. Thankfully, one company seemed to be paying attention, and brought gamers what they needed. Along came Nyko, with their version of the Wii Zapper, the Nyko Perfect Shot. Unlike Nintendo, who designed their piece of plastic that holds a Wii Remote around the idea of not looking anything like a gun, Nyko has thrown caution to the win and designed a Wii Remote holder that actually looks and feels like a gun. For this, I wholeheartedly applaud them.

The Perfect Shot is no more than a piece of plastic with some electronics inside. The Wii remote fits snugly into the top part where it plugs easily into a jack shaped like the nunchucks plug. Nyko could have kept the gun at this since most arcade shooters don’t require you to use a joystick at all, but they didn’t. In a stroke of genius the put the nunchuck plug on the bottom of the Perfect Shot’s grip. For those wondering, it seems to work even better than the Zapper does because you aren’t forced to hold one hand behind the other and move both together while playing. It also makes playing First Person Shooters with the Perfect Shot far easier than with a Zapper, though I wouldn’t really do it with either on any regular basis. The only other noticeable feature is an orange plastic piece on the front that clicks up to keep the Wii Remote’s front end in. I’m not really sure why it is there since the Wii Remote is pretty firmly locked in, but luckily it doesn’t seem to cause any trouble when playing

As for playing with the Perfect Shot, I have to say that it is, well, perfect. The minute I plugged in Ghost Squad and started shooting with the gun, I remembered why I used to love going to the arcades and pumping quarters into the shooter machines in the first place. The weight of the Perfect Shot is also fantastic, which was something I was worried about when I first laid my eyes on it. Even more impressive is the satisfying feeling that comes with pulling the trigger to shoot. The Wii Remote’s B button doesn’t really click like those old arcade guns did and just never gave me the same feeling because of it. With the Perfect Shot though, it all clicks back in an incredibly satisfying way. To tell you the truth, I didn’t really think it was going to matter playing with or without the Perfect Shot, but now that I have used it, going back to just the Wii Remote or the Zapper seems almost impossible.

After spending many hours with the Perfect Shot, I really only have two complaints. The first is that the buttons on top of the Wii Remote are harder to get to thanks to the gun-like design of the Perfect Shot. If you need to press the “1″ button, you have to raise your other hand to push it. But it is very obvious that the Perfect Shot wasn’t really designed for doing anything other than shooting at the screen, and you probably wouldn’t be picking it up to do anything else with it anyway. The second is that you have to remove the wrist strap from the bottom of the Wii Remote in order to insert it into the Perfect Shot. While I can’t really see a better way of doing it, as a person who loses small objects like wrist straps very easily, this is kind of annoying.

Also of note is that no other peripheral really shows how well aligned you need to be with the screen to get perfect aiming. When I first started playing I was standing up and was thus higher than my television. This didn’t work so well, but once I sat down I was aiming like a champ. Not really the Perfect Shot’s fault, but something I hadn’t realized until I was forced to aim like I was using a real gun.

If you’re a lover of classic arcade shooters than you’re probably going to want to pick this up immediately. It just makes the entire gaming experience more enjoyable and closer to actually playing in a real arcade. With more and more arcade style shooters being released for the Wii every week, and at only $15 bucks a gun, I suggest you get two then call up your old buddy who you always went to the arcade with, strike your best two-man Charlie’s Angels pose and start blasting away!

Wii Fit? Bah! Here Comes Wii Strip!

authorBucky |

Now, we’re talking right? :twisted:

I know that the guys and readers here at My Wii News already knew about the Wii Fit, its many fun factors, and of course, how it helps people stay in shape and all those things. But you know what’s better than any old Wii Fit? Something called Wii Strip, of course, and it’s coming to your favorite console unless the Peekaboo and Nintendo talks won’t materialize.

Well, I know you guys already know of Nintendo, but who exactly is this Peekaboo?

Nope, it’s not really some drunken Pokemon, Peekaboo is actually a company dedicated to making at-home dance poles for people aspiring to become strip dancers. And yes, they really do it with pride since Strippercising (an exercise involving strip dancing on a pole) is getting real popular for women wanting those extra fats burned from their bodies. If you don’t believe me, just search for “Strippercise” on Google; there’re even forums for this fast growing sport and I know you guys and girls out there will love it too… as spectators of course. :-P

Anyway, an on-going title would be Wii Peekaboo Pole Dancing and it has that cute ring to it because mainly of the pole creator’s name. It’s going to be widely accepted too, I bet, since even this article from The Independent shows expectations about the release. But for more news about this rumor, you can always check out Peekaboo’s website confirming the talks.

A question immediately comes to mind on whether these poles would be available for men-size too. Well, I’m not dreaming on swinging on some pole but some of you guys may be thinking of trying it out too. Besides, no one’s gonna know of you’re just swinging happily all by yourself in the safety of your own home, right?

Anyway, I just hope those poles are sturdy enough. I also hope some of you won’t let your grandparents near them. Believe me, that’s going to be one hell of a problem, and common sense will definitely tell you guys that I’m absolutely right. :-D

Gyrostarr Preview and Trailer

authorLukatoll | April 23, 2008

High Voltage Software, the developers of the anticipated FP, The Conduit, are now Introducing a new WiiWare project that is set to break graphical gound on Nintendo’s Download service. Last week we saw a demo of High Voltage’s new 3D engine designed specifically for the Wii. The new engine shows off what the Wii can do graphically and it looks just as good, if not better, then Nintendo’s first-party games. High Voltage Software is attempting to capitalize on the Wii’s strength and create content-filled software for the Wii’s “hardcore” gaming crowd.

Gyrostarr is a four player “sci-fi” shooter that was designed from the ground up for Nintendo’s WiiWare service. The game is definitely the best looking WiiWare game so far and is even looks better then many Wii retail games. Whoa!

According to High Voltage, “Gyrostarr challenges you and up to 3 other players to fly through a twisting, turning techno-plasma canal in space, collecting energy to penetrate an alien portal and warp to the next conduit. Without enough energy the space vessels will smash head-first into an unforgiving anti-void.” High Voltage also stated that each track is guarded by enemies who try to kill you and feast on your collectible energy. Gyrostarr will also feature a number of power ups, some of which include a triple shot, telsa shot, lightning shot, and charged shot. Amazingly, Gyrostarr will include up to 50 different levels in a file size that is less then 40 megabytes.

Gryostarr will run in both 480p and 16:9 wide screen mode and will be available on WiiWare for a mere price of 700 Wii points. Check out the trailer below and keep checking back to My Wii News for more of the latest Wii Info!

GameStop, Inc. GameStop, Inc.

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