Guitar Hero Aerosmith: Wii Edition

authorBucky | July 30, 2008

Steve Tyler's mouth never looked so large.

Steve Tyler's mouth never looked so large.

I finally got Guitar Hero: Aerosmith for my Wii. I’ve played Guitar Hero 3 to death, and I love it. For those of you that are still connected to a wire, let me fill you in on a little secret…wireless guitar totally rocks! If you haven’t played this game, then you’re missing out on a lot of fun.

The wireless guitar is great. Its very responsive to every strum and finger press. Its size is just right with the right weight. The only complain I have is that the Strum Bar is a little noisy when you strum it during gameplay, and the fret buttons have a bit too much “click” to them, although they do seem to be spaced apart just perfectly. It would be better if they had some kind of rubber mechanism to soften the impacts. The Whammy Bar is perfect - no complaints here. Not sure about the wired guitar, but the wireless one comes with Tilt Sensor. You tilt your guitar upwards to activate Star Power and Battle Attacks.

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My Wii News Triforce: What we want to see in the next Zelda game

authorLukatoll | July 25, 2008

I think that it’s safe to say, for the majority of Nintendo fanboys (like myself), The Legend of Zelda is their favorite Nintendo franchise. We love this series so much because it hasn’t been “just another game,” but rather a ground-breaking franchise that has shaped the world of gaming itself. Designed and developed by Shigeru Miyamoto and the team at Nintendo, the Zelda series takes gamers into the land of Hyrule where you are given the task to save Princess Zelda and your beloved homeland from the evil ruler known as Ganon. With the Triforce power of courage by your side, you make your way through epic dungeons ranging from gloomy forests, to the heart of a volcano, and even the depths of the sea. The formula is perfect and the story is inspiring so the game leaves us always longing for more.

How do you top perfection? That’s what we have been asking ourselves about this nearly perfect series we all know and love. Which is why we have a new segment for the site called My Wii News Triforce in dedication to this masterpiece of game that Miyamoto has created. Roughly each week, expect three of us to give you a little piece of our minds in a couple of short paragraphs, letting you guys know what we think about the games that we love and can’t wait to love. The answers vary depending on the topic, this one centering around the next Zelda title to grace the Wii.  Triforce, go!

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Line Rider 2 Producer Chris Keenan details Wii sequel, set for Sept. 9

authorMike Suszek | July 23, 2008

Line Rider was one of 2006’s biggest flash games toys. When it exploded on the deviantART site hosting it (and has received over 30 million views in 2007 alone), creator Bostjan Cadez never imagined his school project would turn into the madness you find when typing “Line Rider” into Youtube.

Months after the flash toy exploded, inXile announced the development of a true sequel to the toy and its updated versions.  It is now anticipated for a Sept. 9 release for PC, DS, and Wii.

Producer of Line Rider 2: Unbound, Chris Keenan, clued us in on some of the features we can expect from the Wii version, and how development of the game has progressed as a “dream project” for him and the team. Read more »

Third-Party Devs did not know about MotionPlus

Nintendo’s new peripheral, known as the MotionPlus, is the company’s newest idea that is sure to sell millions. The device snaps onto the back of the remote and enables the controller to make nearly perfect, 1:1 movement. The MotionPlus would work so well with a number of different games, but those hoping that those games would come soon are out of luck.

When will we see third-party Motion Plus games?

When will we see third-party Motion Plus games?

Game Informer magazine, after talking to many developers, have reported that third-party developers also didn’t know about the MotionPlus until we did. Was it a good or bad move by Nintendo?

The good part, nothing was leaked. Occasionally, developers will let something slip, by accident or on purpose. But it does happen at times and Nintendo likely wanted people to be taken by surprise (which we were).

The bad part, developers have had no time to work with games using the motion plus. It may be a while before we get the first quality title that uses the MotionPlus. Which brings up the question, When will we be seeing the first third-party MotionPlus game? Hit the jump for more.

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First Screens of Call of Duty: World at War for Wii

authorLukatoll | July 21, 2008

Whoa! Is that a Wii Game???

For most of us, Nintendo’s E3 press conference was a bore (unless your a crazy Animal Crossing/Wii music fan). But there was a couple of things that were pretty interesting, one of them being the Call of Duty: World at War trailer for Wii. The game looks completely amazing and when I first glanced at the screens, I thought it was the 360 version of the game. Even though they are using the award winning Call of Duty 4 engine, Treyarch has managed to somehow get it working on the Wii. Although they did have to downgrade it, the game is looking pretty close to the 360/PS3 versions. I’m very excited about this game, if it has a good control scheme, uses Wii speak, and has a good online system, I may actually buy it over the 360 version. Hopefully this game, along with The Conduit, sells well. Then we may see this surge of casual games turn the other way.

Hit the jump for some more Call of Duty Wii screens…

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