Aftershock: Nintendo’s E3 2008 Press Conference

What did you think?  Was it fun?  Was it heart-wrenching and upsetting?

We got a few, exciting additions to the Wii in terms of hardware.  We have the best solution to a parent’s concern over voice chat, being Wii Speak.  We have an enhanced gaming experience in the Wii MotionPlus.

There are some new games to look forward to.  Old IPs were revisited in Animal Crossing and Wii Sports. We have family-friendly fun with Wii Music, a game that takes music games to a whole new level.

Sure, where were the core gamers?  They were in these two, summed up sentences after the jump:

First, Reggie mentioned, with no revealing titles, that the Mario and Zelda developers are hard at work.

Next, the Wii MotionPlus add-on brought guffaws, and lots of hope to the console.  We got a promise; once developers have time to work with the new hardware, MotionPlus and Wii Speak, the core games will come.

We already have guarantees in Star Wars: The Clone Wars.  We have guarantees in Shaun White Snowboarding, and in Call of Duty: World at War.  There are, of course, many possiblities with the Wii MotionPlus and Wii Speak.

The biggest recoil from Nintendo’s conference has been, “Where are the core games!  You promised, Nintendo!”  I admit, I share some of that disappointment.  Where’s my Metroid Prime?  Where’s the new Zelda?  I know some of it is coming, but where’s the announcement?

Nintendo has taken the approach typical to their company.  They introduced us to their philosophy, to their gaming dynamic.  Nintendo started us off with more hardware, then leaves it up to the third-party companies to use it for the power of good.

Lately, it’s been companies doing their best to cash-in on the Wii’s unique hardware with shovelware titles.  Are we guaranteed to see some unique diamonds in the rough?

Yes.  Look at the hardware they introduced.  Both Wii MotionPlus and Wii Speak call for precision.  They call for games that have careful development teams.  The Wii’s initial hardware has allowed for third-party games that are sloppily pieced together.

The new hardware, which developers are sure to jump on quickly, isn’t fadware.  It’s the kind of hardware that can’t be screwed up.  If we have voice chat in a game, the quality of the game increases (hopefully).  If we have precise control in the MotionPlus, developers can only use it in a good way.  If they are careless, why use the MotionPlus?

But the biggest bust of all is: where is our storage solution?  Promises, promises, Nintendo.  Truly, you announce all of this excitement, with no where to put it?

Nintendo has noted that they can’t cram all of their important announcements into one E3 conference.  Let’s hope that some core games and a true storage solution will leak out soon.

Until then, we wait… longer.

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