Bring on the FPS, please
It’s time for a first-person shooter that focuses on the dynamics of online multi-player death matches to hit the Wii.
Sure, the Smash Bros. and Mario Kart franchises are a blast, but where are the first-person shooters? While Xbox’s Halo 3 — not to mention its long list of other first-person shooters — stretch the competitiveness of gamers across the world, it’s almost undeniable that the best platform for first-person shooters is still the PC. The main reason the PC makes for great first-person shooter gameplay is because of the intuitiveness and ease of using a mouse for aiming. While analog controls get the job done, they just don’t compare to using a mouse.
Now, take a minute and analyze the Wiimote.
In Super Mario Galaxy, the Wiimote acts as a cursor — just like a mouse — and makes for smooth and responsive gameplay. The same is the case for Metroid Prime 3. This game follows suit, allowing for the Wiimote to act more like a mouse than a “traditional” controller. The result in both of these games is phenomenal gameplay that feels easy and natural.
Let’s take a closer look at Metroid Prime 3.
The Wiimote acts just like a mouse does in a PC first-person shooter. Aiming is accurate and smooth, allowing the player unlimited flexibility in his or her controls. The only improvement to make to the gameplay is to have a faster turning radius. Therefore, one must ask the question: if the ease of the Wiimote is such a nice fit for a first-person shooter, then why aren’t there more first-person shooters for the console?
The Metroid universe lends itself to some fast and exciting multi-player options, even if not online, then at least four-player death matches. Imagine the use of things such as the morph ball to gain access to secret areas or the grappling beam to traverse vast landscapes, all the while blowing your competition to tiny blue and red glowing bits of energy.
A good first-person shooter — with online play, of course —could end the arguments that the Wii is only for casual gamers. Developers need to take a page out of the Metroid Prime 3 design book and start making intense first-person shooters that utilize the effectiveness of the Wiimote and nunchuck combo.
Using this technology, there should be no reason why first-person shooters can’t be just as good, if not better, on the Wii than on their more graphically-superior peer-consoles.





