Posts tagged: Game Boy Advance

History of Nintendo Gaming Via Commercials

authorMark | December 28, 2008

Here’s a look back at the history of all of the Nintendo gaming devices through their commercials. It is truly amazing how far gaming has progressed over the last couple of decades. I can’t even imagine what our grandchildren will be playing…

1985 - Nintendo Entertainment System

Introduced in 1985, the NES was an instant hit. Over the course of the next two years, it almost single-handedly revitalized the video game industry. Selling over 60 million units, people brought games like Mario and Zelda into their homes for the first time on the NES.

1989 - Game Boy

The first Game Boy had a screen that was four colors of gray but the device defined portable gaming and was enormous fun. Game Boy, which came out in 1989, was bundled with the classic game Tetris and became an instant hit. The Game Boy has sold well over 150 million systems worldwide.

1991 - Super Nintendo Entertainment System

The SNES was released in 1991 and featured 16-bit technology. More processing power meant more entertaining games which helped the SNES sell more than 49 million systems worldwide.

1996 - Nintendo 64

The N64 set new standards in realistic 3D gaming when it came out in 1996. Super Mario 64 was the system’s premiere game and thrilled millions with its then state of the art graphics.

1996 - Game Boy Pocket

The Game Boy Pocket came out the same year the N64. Smaller than the original Game Boy, it came in a variety of colors.

2001 - Game Boy Advance

Featuring a larger screen and better graphics than previous versions of the Game Boy, the GBA would go on to sell tens of millions of units worldwide after its North American debut in 2001.

2001 - Nintendo GameCube

2001 also saw the release of the Nintendo GameCube which one-upped the graphics and gameplay of the N64. It was the first Nintendo system to use optical discs instead of cartridges for its games.

2003 - Game Boy Advance SP

Released in 2003, the Game Boy Advance SP had the same size screen as the Game Boy Advance, but the GBA SP was significantly smaller, lighter, and folded to become truly pocket portable. It also featured a rechargeable battery and backlit screen.

Here is also a nice overview of the entire gameboy line:


2004 - Nintendo DS

Featuring two screens, including a touch screen, a microphone, built-in Wi-Fi capability, and backward compatibility, the DS is an incredibly successful portable gaming device beating its rivals in the marketplace by a wide margin.

2006 - Nintendo DS Lite

The Nintendo DS is smaller, lighter, and has brighter screens than the previous model.

2006 - Nintendo Wii

In 2006, Nintendo introduced the Wii and with it several advanced, revolutionary features. Wireless motion-sensitive remote controllers, built-in Wi-Fi capability, and other features have made the Wii the best-selling console system in the world.

Nintendo DSi has Launched, But U.S. Gamers Must Wait

authorMark | October 5, 2008

The newest member of the Nintendo DS product line was announced on October 2nd, the Nintendo DSi. It is thinner and lighter than the Nintendo DS Lite due to the fact that the DSi has removed the Game Boy Advance slot. The introduction of an SD card slot is a welcome addition, plus it features dual cameras, music playback, bigger screens, and a Wii-style channel interface are added. It will also be able to download games from the Nintendo DS Shop, stored on an SD Card or in internal memory. It will be available to Japanese gamers on November 1, 2008, but European and U.S. gamers will have to wait until “well into” 2009 before it is available. Nintendo DS sales are lagging in Japan but still strong elsewhere, hence the reason for the release delay in other markets.

While there is already some griping from hardcore enthusiasts (like the fact that it doesn’t have an internal hard drive, lack of dual touchscreens and only low resolution cameras), it looks to be a solid next step in the DS evolution. Adding every bell and whistle possible would have put its price out of reach for the average consumer.

Just as interesting is the stir the Nintendo DSi has created among the video game retailing industry - and not in a good way. The DSi’s new downloadable games service could threaten traditional game retailers. While content may be limited at first, this is an obvious cash cow for Nintendo, and it is anticipated that the service will ramp up very quickly. Let’s just hope the DSi service integrates with the Wii Virtual Console in some way.

Wario Land: Shake It! Review

authorMark | September 30, 2008

Wario Land: Shake It! is a high-res, 2D sequel to Wario Land 4, which was one of Nintendo’s early releases for Game Boy Advance, and it continued as one of the top games throughout console’s production. Shake It! mixes things up a bit with new motion-controlled features. The game is controlled entirely with the Wii-mote, mostly with the sideways NES-style position. In essence, it is your typical 2D platformer; Wario runs, charges and jumps, just like in previous Wario games.

Motion controls come down to a few specific functions. First, there’s the shaking: When Wario grabs anything, whether it is an enemy or a sack of loot, rapidly shaking the remote will cause things in the game to be dislodged. Cash in the case of a loot sack, health from numerous enemies, and a captured fairy from the goal markers. The more you shake the Wii-mote, the more you are able to shake free. It’s not all violence, however; the game also allows Wario to wind up and throw objects, with the pointing of the remote determining his aim. It works somewhat like Yoshi’s Island’s egg-tossing, except where Yoshi aimed by firing at an automated crosshair, Wario has control over the direction of his aim. Finally, giving the remote a quick shake while Wario’s not holding anything will cause him to do a “ground pound”, dazing enemies and revealing hidden secrets.

The game is divided into a number of worlds, each with several stages each. The main levels, aren’t particularly difficult, at least not in our experience with the game so far. The action tends to be slower than in a Mario game, with a more emphasis on both exploring and exploiting enemies.

So, the bottom line is…does anyone really want to play a sequel to a Game Boy Advance title? In this case, they our answer is yes– Wario Land: Shake It! is fun stuff and is a clear sign that the company still remembers how to make the kind of game that put it on the map to begin with.


GameStop, Inc. GameStop, Inc.

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