Posts tagged: online

The Conduit- New E3 Developer Walkthrough Video

authorLukatoll | July 16, 2008

With the Nintendo Press Conference over and the majority of news being out, it’s safe to say that the conference was a bit of a let down. In some of our past predictions, we thought Nintendo would let us in on some ground breaking news. Such as a storage solution or a new Zelda game… we were wrong (for now, just you wait). But on the bright side, we have gotten some new footage of the intense sci-fi FPS known as The Conduit… Hit the jump for the video.

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The Conduits Online Mode: What It Needs to Succeed

authorLukatoll | June 3, 2008

A while back, High Voltage Software released the first trailer of the Conduit. With stunning graphics and action-packed gameplay, the game did, and still does, look like it’s going to live up to the hype. The Wii-specific first-person shooter is taking some risks. Sales for these “hardcore” games aren’t too appealing, which is why most developers aren’t attempting to make games that will really impress the hardcore gaming crowd. But High Voltage is trying to tap into that stubborn, brainwashed, Wii Play buying crowd know as the casuals. If High Voltage succeeds then they will be rewarded with a lot of cash (which they deserve) and more developers will start making better games now that High Voltage proved that there is a market out there for these types of games. But if they fail… well, I’d rather not talk about it.

Not to worry though, High Voltage will make this game right, if they don’t miss a few critical components to the game. One of those components being their online mode. Now, High Voltage teased us about this mode in the trailer. At the very end of the trailer, a man with a deep voice says, “Mr. Ford, deathmatch has been authorized.” Then whoever Mr. Ford is replies to that by saying, “about damn time.” High Voltage just recently confirmed the online deathmatch mode, but there are a few key factors that really make online multiplayer fun and not repetitive. This is where we come in, My Wii News is now going to discuss what the Conduit needs to do in order to have a successful, and more importantly, fun, Online Mode.

Lets get right into shall we?
First off, we will name the things that Conduit needs to be successful online but Nintendo probably won’t allow it. Voice chat, some people may disagree but the majority of online players these days love to have voice chat. Without it, you might as well be playing a whole bunch of AI controlled computers because you basically sit there in silence as you get this feeling of emptiness. Voice chat could easily be implemented if Nintendo would announce a mic during E3. Chances are, Nintendo will add some type of voice chat feature at E3 because they have been hinting at one for a while, but if they don’t, shame on you Nintendo! Although, the online wouldn’t necessarily fail without voice chat, it would severely punish these players who are in need of help from teammates and do not have enough time to scroll through a list of automated messages. (Medal of Honor anyone?) High Voltage really needs to push Nintendo to allow them to use this feature.

Another thing they would need is some kind of downloadable content (DLC). Games, sadly, do not stay fun forever, after you play the same map over and over again, it begins to become quite stale. But this is where DLC comes in. Once you start getting bored of whatever game your playing, you tend to slowly slip away from it, destined to never return. But then those clever developers release a new map pack and your back on that game and thinking, “why did I think this was getting boring?!” This is what we need. We need that sense of renewal but without a hard drive it is impossible. Which is why we really need Nintendo to announce one at this years E3. We already discussed the possibilities of a hard drive in this article, but the way things are looking, it seems like this may be Nintendo’s year to announce a hard drive, or at least fix this memory issue. If Nintendo in fact does announce some type of HDD, it is very likely that not only will High Voltage will take advantage of this, but all of the developers who are actually trying to make a real game on the Wii instead of Dogz 2. (*cough* ubisoft *cough*)


(click to enlarge)

Okay, now for the things that High Voltage can take care of themselves. What they really need to implement is some kind of leveling up system. No ranks, no exp, and no challenges= No Fun. If your not working toward some type of goal, whether it is to unlock some new gun, or to finally reach that next rank, you are going to get bored really quickly. Games like Halo and Call of Duty 4 for example have ranks and exp. With these things, people are always trying to reach the next rank which is what keeps it fun. In Call of Duty, there are challenges that you can complete for new types of weapon attachments or camo. This keeps the online mode steady, fun, and rewarding. Without anything like this, The Conduits online mode will fail.

There are other small things that keep online modes fun. Leader boards are one of them. Leader boards are are a good way to keep track of you skill level and are fun to people who love to climb their way to the top of it. Leader board can keep people immersed in the game and will make a lot of players happy because they have an efficient way to see where they and their friends rank. A lot of different game modes is also a really nice thing to have, such as capture the flag and king of the hill. It helps put strategy into the modes instead of just racking up as much kills as possible.

A good thing that Medal of Honor: Heroes 2 left out was friends codes. Nobody has ever liked them and nobody will, a stupid decision by Nintendo. But EA found a way around this with their online system that allowed gamers to use their own gamertag of some sorts and made it alot easier for the players to find their friends and add them. If High Voltage could make a system kind of like this then that would be awesome.
A decent matchmaking system is crucial for online games. Everyone remembers Gears of War and the horrible host advantages. The host was able to kick any player, and the host always had a much better connection then the other players. The host had absolutely no lag which gave the host a huge advantage over any competitor he faced. The Conduit needs to follow a Halo or Call of Duty style matchmaking system. Even Epic Games has noticed this problem and has confirmed that Gears of War 2 will feature a Halo style matchmaking system.

Finally, High Voltage really needs to design good multiplayer maps with an array of different environments. Playing in the same type of environment over and over again gets boring. Every map will look and feel the same, people will get bored and they will stop playing. In Call of Duty 4, they have a good amount of different environments. Everything from desert, to woodland, the inside of buildings, and with the new DLC, a chinatown, a broadcast room, and even a assault training hangar. The maps don’t get boring, and most importantly, the game stays fun.

If High Voltage follows these guidelines and continue doing the great job that they are doing already, The Conduit will be an awesome game that all Wii owners must buy. Hopefully The Conduit will get it right, and if they do, you guys know that I’ll be standing in line on launch day.

Discuss this article below or take it to the forums, check out the trailer if you haven’t already, and keep checking back to My Wii News for more Wii and Conduit info!

Defend Your Castle coming to WiiWare

authorLukatoll | February 27, 2008

Today, XGen Studios announced that Defend you Castle will be available on Wii-Ware for 500 Wii points. The online flash game is due out sometime in early 2008.

In the game, you basically do what the title says, you have to defend your castle. When you see a little stick figure running towards your castle you must point at him with your mouse, click on him, and throw him up. After a second or two, the poor little stick figure comes flying back down and splatters all over the ground. As you progress through the levels, more and more enemies start attacking and they eventually become faster and stronger. You can also purchase upgrades for your castle or buy little archers that help you fend off the enemy.

The company stated that the Wii-Ware version would have better graphics then its online counterpart, but other changes were not specified.

If you want to tryout the game for yourself click on this link: Defend Your Castle

After playing the online version, feel free to leave a comment below stating whether or not you think the game is worth your money.

Nintendo announces Pay to play program for the Wii

authorLukatoll | February 25, 2008

At GDC today, Nintendo announced a new pay to play program.

The program will be a new version of the Nintendo Wi-Fi Connection. Nintendo explained that, although Nintendo Wi-Fi Connection will remain free, to have a greater experience you must pay to play. Games that use this new service will have a similar logo to the current Wi-Fi logo, except it will be orange and there will be text on the bottom reading, pay to play.

Nintendo didn’t go into details about the pay to play program, but hopefully it will be worth our money. Nintendo did state though, that you will not have to pay to get access to an entire game.

Is this good new or bad news? So far we can’t tell, but if Nintendo does this right, it could be great news!

Looks like we’re just gonna have to wait for some more info, we’ll keep you updated.

Is Nintendo too scared to enter the true online world?

authorLukatoll | February 23, 2008

Since launch, the Wii has been great and has had a tremendous success. With amazing titles coming from both 1st party and 3rd party publishers, the Wii is outselling every console there is. Nintendo is rich, and Miyamoto and his gang are jumping for joy.

But is this overwhelming success keeping them from seeing that the Wii needs some quick improvements? Or are they worried that if they change, their precious casual crowd will turn their backs on them. No one really knows what going on over there but we do know that Nintendo needs to change their clunky online community.

The first thing Nintendo has to do, is take some small risks, for example, instead of using those annoying friend-codes, let us make our own Wii-code, similar to the ones that Xbox-live and PSN use. We all know that the friend-codes get extremely annoying, especially when you have individual friend-codes for every single online game on the console. Nintendo is trying to keep us safe, but there aren’t any stories of children getting molested by playing with a random person on Xbox-Live. Parents can very easily enforce the rule of, “no playing online.” If parents really didn’t want their kid playing with random people, they should be the ones to enforce it, not Nintendo.

The Wii does have great online games for the console, Medal of Honor: Heroes 2 being one of them. But here’s the second problem, no voice chat. When you don’t have voice chat, it really takes away from the multiplayer portion of the game. Not being able to tell your team where and enemy team is coming from really hurts you and your team. EA wanted to include voice chat in the game, but Nintendo would not allow them to do so. Battalion Wars 2 also included online multiplayer and they even included an online co-op mode, but trying to play the campaign with some random person around the world is hard and clunky if you can’t tell them what your going to do.

In a recent interview, Masahiro Sakurai stated why Super Smash Bros: Brawl did not feature voice chat. Here is a direct quote-

“Well, when I first started making Smash Bros. Brawl, I thought it would be wonderful if online battles between friends had voice chat and potentially keyboard based chat as well. But there are all sorts of rules and regulations regarding communication on the Wii platform and so it was apparent to me that it just wouldn’t come together, we weren’t going to be able to do it, so we decided to cancel that feature”.

The fact that Nintendo would not even let one of their greatest franchises use voice chat is very concerning. It brings up the question, “will we every get voice chat?”

We may be in luck though. Reggie Fils-Aime, the president over at Nintendo of America, said that he would, “not be surprised at all” if a headset came to the Wii. Here is a direct quote-

“Since Nintendo found this tech and peripheral on the Nintendo DS, I wouldn’t be surprised at al if the feature appeared on Wii. It’s something we value and constantly look at”

The Wii is doing really good, and I feel that it could do better if it fixed these things. I don’t know if Nintendo knows this, but casual gamers like to have a good online experience as well. With VC games already here, and Wii-Ware games coming soon, the future of Wii’s online is looking better. But does Nintendo have the guts to make these necessary changes? I guess we just have to wait and see!


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