Posts tagged: preview

Sonic Unleashed Preview

authorLukatoll | April 16, 2008

Ever since Sega’s blue hedgehog thoughtlessly entered the three-dimensional world, the Sonic franchise began to sink deeper and deeper into a seemingly endless hole. Over the years Sega has made numerous attempts to bring back the glory to their prized mascot which at one time only Mario could rival. They failed time and time again, and while one of their latest attempts on the Wii (Sonic and the Secret Rings) was a good effort, it just did not capture the thrill and pleasure that the legendary franchise was once known for. The small spurt of reputation that came with Mario and Sonic at the Olympic Games feebly pushed Sonic back onto the radar and is now giving the hedgehog another chance to leap back on to the podium of famous mascots.

Sonic Unleashed definitely has the chance to do just that. While Sonic’s latest adventure will be breaking new ground, it is also going to stick to it 2D side scrolling roots that worked so well for it in the past. A quote from the lead designer of the Sonic team, Yoshihisa Hashimoto, states that Sonic Unleashed will have no relation to Sonic the Hedgehog (360/PS3) or Sonic and the Secret Rings (Wii). Instead it will have more in common with the older Sonic adventure games.

Everything about Sonic Unleashed has been developed completely from scratch, from its new character models, to its “Hedgehog Engine.” Players will still be able to use Sonic’s iconic moves, such as the “spin attack” and the “homing attack” but you can expect to see a bunch of new elements in the game that will give it a breath of fresh air.

Sonic has a few new tricks up his sleeve, including the new Sonic boost, which will have you collecting rings to fill up an energy bar that allow you to dash throughout the course at a high speed, Sonic Drift, which will allow players to take short, sharp turns at curves while running through the course, and the Quick Step, which allows players to move left or right rapidly to avoid an oncoming obstacle. We can probably expect to see more actions revealed at a later date.

Though details on the storyline are slim, it is confirmed that Sonic will turn into a “were-hog” at night time. It is also confirmed that in the beginning of the game Sonic will be trapped by Dr. Eggmans evil plan and the power of the Chaos Crystal will be misused and something inside Sonic’s body changes. This most likely causes him to turn into Were-Sonic during the nighttime levels. Were-Sonic has been reported not to be evil, but more of a Hulk-like version of sonic. So far Sonic’s trusty sidekicks Tails and Amy have been confirmed to be in the game, but it is still unknown if other fan favorites such as Knuckles or Shadow will be making an appearance.

It’s fine to be a little skeptical on the fact that there will be a new Were-Sonic in the game. But from what we can tell so far, Were-Sonic looks to be a welcome addition to the game and the franchise. According to Hashimoto, Sonic during the day will maintain his quick and agile speed, but during the night he is a slightly slower, and surprisingly a more agile beast. While regular Sonic darts past and aviods obstacles, Were-Sonic will “manhandle” them out of the way and can “toss enemies around like nobody’s business.” The Official Nintendo Magazine has reported that instead of running, Sonic will use his tremendously long arms to swing across the level, sort of like an ape.

(not a wii screen)

There is also some very good news for us Wii owners, as Sega has said that the Wii version will be a graphical showcase for the system. The Official Nintendo Magazines reports that the Wii version of Sonic Unleashed has “shiny next-gen visuals.” It is even reported that the Wii is the lead-platform version of the game, while the PS2 version will simply be a downgrade from the Wii. Of course the 360/PS3 version may be tuned up with a little extra polish and gloss, but My Wii News cannot currently confirm this.

Very little is know about the gameplay and nothing is known about the controls of the game except that the main controller for the Wii version will use the the Wii Remote and Nunchuk combo instead of holding the Wii Remote sideways like in Sonic and the Secret Rings. It is still not know if players will be able to use other controllers such as the Gamecube or Classic controllers, but it seems like Sega is trying to use the Wii Remote’s unique abilities to the fullest, so it appears to be unlikely.

The developers mention that their new side-scrolling camera angle works extremely well. While it keeps Sonic up to date with the 3D environments, it also allows for the game to keep that old Sonic essence that everybody knows and loves.

So far, Sonic Unleashed appears to be a breath of fresh air to the Sonic franchise which has been struggling over the past decade. Hardcore Sonic fans will definitely want to keep an eye out for this one, because we all know that we want the old Sonic back. I have high hopes for this game and it looks like it will show people that Sonic can be awesome in 3D too. Give us your thoughts by leaving us a comment below, check out the debut trailer, the ONM screens, and keep checking back to MyWiiNews.com for more Wii and Sonic info



Okami - Preview

authorIlchymis | March 22, 2008

okami.jpg

Once upon a time, a wonderful game was released at the worst possible time in a system’s lifespan. No amount of critical acclaim and praise seemed to bring the game into more than a few hundred thousand households, seemingly sealing its unfortunate fate. Okami, one of the most innovative and beautiful titles of 2006, was left to collect dust in the relatively obscure clearance aisles of game stores everywhere.

A few months after Okami’s initial release the Wii exploded onto US shores, causing a much bigger splash than anyone could have ever foreseen. Even before it first came to the PS2, people were taking note of the game’s innovative drawing system and wondering about the Wii’s mysterious motion controls. It didn’t take a genius to see how perfect the two were for each other, but Okami was all set for a PlayStation 2 release, and Wii owners everywhere were left to dream about what should have been.

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After a year of waiting with rumors and whisperings of a port, late last year Capcom finally announced what many Wii owners had been waiting for: an official port of Okami was in on its way to the Wii. With a handful of gameplay and presentation additions, Wii owners everywhere should write down April 15 as the day to get the definitive version of 2006’s game of the year.

For the new, curious, and/or confused, Okami sketches the mythological tale of the Shinto sun goddess Amaterasu on her quest to save age-old feudal Japan. Due to the usual complications that come from being a sun goddess, Amaterasu must take the form of a white wolf to interact with the material world and explore the vast countryside, solve hundreds of puzzles, and complete any other tasks necessary to save Japan. Throughout Okami, Amaterasu interacts with the world around her through her “celestial brush;” a magical paintbrush that performs a myriad of “miracles” ranging from watering plants and slashing foes, to casting spells and controlling the elements. This makes Okami perfect for the Wii, as you can simply press B any time during the adventure to whip out your brush and use the Wiimote to sketch your way out of, and into, many tricky situations.

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(Click images to enlarge)

Okami’s majestic quest takes you through different paths inspired by Japanese mythology that leaves it feeling unlike any other quest.. The actual gameplay of Okami will feel similar to anyone who has played The Legend of Zelda: Twilight Princess, with hoards of boss battles, powerups, puzzles, and quests to help you explore every inch of the map. That’s not to say that Okami is simply another Zelda clone, as it borrows and improves upon many elements that made Zelda great while still providing a fresh and fun experience unlike anything else on the Wii.

Okami’s most striking aspect is its captivating cell-shaded, watercolor art style that manages to be both instantly recognizable and entirely original. Every frame of the game stands out like a hand-drawn masterpiece, making Amaterasu’s epic journey look like something lifted from your favorite art gallery. Even though the game looked wonderful on the PS2, Capcom took a little extra time to polish up the graphics and add 16:9 widescreen support to the Wii version, making Okami look and play better than ever before.

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(Click images to enlarge)

With so many people missing out on Okami when it first came out, hopefully it will finally find its place among the Wii’s crowd that is constantly clamoring for more worthwhile third-party titles. Even if it is “just” an updated port of a game that’s a year-and-a-half old, Okami is worth looking into for everyone, including those who have already dabbled in the PS2 adventure. It wasn’t only the swan song for its development group (Clover Studios), but a true labor of love that looks to stand the test of time. Check out Okami when it finally makes its Wii debut in stores on April 15.

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