Posts tagged: PS3

Nintendo Announces Wii Price Cut

authorMark | September 25, 2009

Starting this Sunday, the Wii’s price will drop to $199, in response to price cuts by rivals Microsoft and Sony. The Xbox 360 Elite and PS3 prices have both been cut to $299 and Nintendo hopes this latest move will give a boost to Wii sales as we enter this year’s holiday season. Sales of the Wii console in 2009 are down 10% from 2008’s blistering pace and Sony is gaining momentum with their new PS3 pricing.

While the price cuts may help this years sales numbers, it looks as though 2009 will be the first year since 2004 that the gaming industry will see a year-over-year sales decline.

Are Cheat Sites Doomed?

authorMark | July 8, 2009

Built in “Demo Play” - Coming Soon to a Game Near You

Starting later this year with the release of New Super Mario Bros. Wii, players will be able to pause, let the game take over in order to complete a particularly difficult level, and then resume playing. Insiders are saying that this will “reduce the barrier of entry” and expand game audiences by not having to buy a cheat guide or visit a cheat site.

Last month, USA Today interviewed Mario creator Shigeru Miyamoto, who confirmed this optional feature called “demo play” (tentative name).

“In New Super Mario Bros. Wii, if a player is experiencing an area of difficulty, this will allow them to clear troubled areas and take over when they’re ready…. And yes, we’re looking into this for future games, too.”

Built in cheats - brilliant or disastrous? Either way, the PS3 and XBox won’t be far behind and that spells trouble for cheat sites.

Source: USA Today

Dead Space Wii Coming Later This Year

authorMark | February 3, 2009

Kotaku.com announced today that Electronic Arts is planning a Dead Space release for the Wii sometime around Q3 and “despite the technical limitations of the console, everything that made the 360/PS3/PC version so creepy will be there on the Wii.” Nice to see a title that will have core gamer appeal!

New Guitar Hero 4 Details

authorLukatoll | May 15, 2008

Last year, true and wannabe rockers moved there fingers like maniacs as they worked their way through songs to be told, “You Rock!” This was the life of many gamers as they fought through the expert mode and eventually became a true guitar hero. Now that they have mastered the game, what do they do? Go and play Rock Band of course, because not only could they became guitar hero’s, but they could also become drum and singing hero’s too. So basically Rock Band kicked the crap out of Guitar Hero 3 last year. So this year, the guys over at Red Octane are deciding to follow more closely in Rock Band’s footsteps which is why Guitar Hero 4 will be receiving a dramatic overhaul. Here are some details of new features appearing in Guitar Hero 4.

First off, Guitar Hero 4 will be featuring more instruments then just a guitar. It will also include bass, singing, and a six-peice drum set with 2 cymbals (take that Rock Band!). You think thats good? Wait until you here this. Players will now be able to create their own songs and share them with players around the globe, thanks to the a new service called Guitar Hero Tunes. But these user created songs will not include singing. Players will also be able to create their own band members, album art, and instruments from scratch.

This time Guitar Hero’s guitar will not be a brand named guitar but instead Red Octane will be design their own axe for players to rock out on. And While no songs have been confirmed just yet, we can expect to see Sublime, Van Halen, Linkin Park, and The Eagle to be appearing on Guitar Hero 4.

Don’t worry, we will see Guitar Hero 4 by years end and it will be coming onto the 360, Wii, and PS3. There is no word yet whether or not it will make it onto the PS2 but I don’t see why not.

Well, thats all the details out right now, but keep checking back to My Wii News for more Guitar Hero and Wii info!

Iwata Doesn’t Fear Duplication

authorBucky | May 5, 2008

It’s been heavily rumored that both Microsoft and Sony are looking to create their own Wii Remotes for their systems. It’s an obvious move. The Wii has done incredibly well, so logic dictates that a Wii Remote-like controller for the other systems would do well too, right? So everyone is jumping on the bandwagon and getting motion control. Does this scare Nintendo? Hardly.

In a recent statement to investors, Nintendo’s Satoru Iwata said:

“…what matters to us is whether or not we can continue to constantly create and offer new surprises one after another. If we can, then (other attempts to mimic the Wii Remote) should not be a big threat. The efforts in this field to try to appeal to a wide variety of customers are something in which we saw potential early on and that we have been working on the longest, so there appears to be no reason whatsoever why we need to be concerned.”

I say this is absolutely true. Of course Iwata fails to mention that these added-on motion controllers for the 360 and PS3 will probably also lackluster since they’ll likely garner little developer support, and will probably fade off into gaming history like so many needless peripherals before them. The reason the Wii Remote works and works so  well is that it is Nintendo’s main focus, not a secondary form of control. Developers are forced to work with the innovation, not just encouraged to. There is a difference between committing yourself to an idea and being involved in it. It’s like my rowing coach use to say, “The difference between commitment and involvement can be seen in a breakfast of eggs and bacon. The chicken was involved; the pig was committed.” The point? Motion controls and ideas like the Wii need to be all-in or they’re just going to suck.

Also, it’s a well known fact that the first to the party always does better than the late comers looking for a quick buck. Fashionably late does not apply to the world of gaming.


GameStop, Inc. GameStop, Inc.

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