Posts tagged: super smash brothers brawl

Wii and DS dominated 2008 Sales

authorMark | January 28, 2009

Nintendo announced this month that according to independent sales data released by the NPD Group, the Wii console reached 2008 unit sales of 10.17 million, and the Nintendo DS came in a close second, with 2008 unit sales of 9.95 million. Each of them broke the previous yearly unit sales record set in 2007 by Nintendo DS with sales of 8.52 million and the Wii is the first gaming console to ever reach the 10 million mark in a single year.

Not surprisingly, the Wii represented 55% of all home console sales in 2008, while the DS claimed 72% of all portable system sales in 2008.

Here’s some additional data released by NPD for 2008:

•The industry’s top 4 selling games of 2008 were: Wii Play at No. 1, Mario Kart Wii at No. 2, , Wii Fit at No.3, and Super Smash Brothers Brawl, at No. 4
•Industry annual revenues jumped 19% in 2008 over 2007, and Nintendo products were responsible for 99% of those additional retail dollars.
•Nintendo DS set another industry record for system sales in any month, with 3.04 million units sold in December.
•Wii broke its own monthly record, set in December 2007, by selling 2.14 million units last month.
•In December, Nintendo titles filled 20 of the top 30 spots on the best-seller list. Six games made for Nintendo systems placed in the top 10, including Wii Music for Wii (No. 9), which has now sold 865,000 units following its launch in October 2008, and Mario Kart DS for the Nintendo DS (No. 7), which has sold a total of 4.3 million units 38 months after launch.
•Activision’s Guitar Hero III: Legends of Rock and Guitar Hero World Tour, and MTV Games/EA’s* Rock Band Special Edition Bundle all sold more units on Nintendo platforms than any other platforms in 2008.
•More 3rd party units were sold for Wii than any other home consoles in December for the 2nd consecutive month.
•For the year, more than 132 million games were sold in America for play on Nintendo systems.

Recession? What recession?

The Top Five Best Looking Wii Games So Far!

authorLukatoll | May 3, 2008

Ever since its launch, the Wii has experienced an accumulating amount of shovelware and Playstation 2 ports piling onto the system. This is because most companies developing for the Wii aren’t trying to provide entertainment; they are only trying to make a quick buck. However, a small amount of developers (Nintendo being one of them) actually took their time to make well-fashioned games. We are starting to see software built from the ground up for the Wii, but we’ve just barely scratched the surface as companies like High Voltage Software are actually trying to push the limits of the Wii’s hardware. Last week they showed off their Quantum3 engine that literally has people asking, “can a Wii game really look this good?” Which is exactly what we want publishers to do. My Wii News is here to present to you the top five best looking Wii games on the market right now to give the heroes out there (the good developers) a little bit of praise. Because without them, we would have nothing worth looking at.


Cruis’n - one of the most remarkable Wii titles out there
(note the heavy, heavy sarcasm)

Number 5: Medal of Honor: Heroes 2

On November 13, 2007, EA made history by releasing the first solid first-person shooter on the Wii. Many Wii owners were waiting to use the controller that seemed so perfect for first-person shooters, but nobody seemed to be able to get the control scheme down. Medal of Honor: Heroes 2 was the first game to bring us arcade-perfect FPS controls with the Wii Remote that actually rivaled the precision found with a keyboard and a mouse. Not only that, but it also brought us good graphics, good gameplay and a decent online mode that got rid of those pesky friend codes that we all hate. On top of all that, MOH:H2 also had some really impressive lighting effects, and character models, making for a visually impressive game on a whole. Medal of Honor: Heroes 2 was a title made from the ground up for the Wii, which explains why the game looks good. Even though the A.I. admittedly sucked, the game ran at a smooth frame rate and is still one of the prettiest games on the system.


(Click to enlarge)

Number 4: Geometry Wars Galaxies

Whether you love or hate them, the Wii has seen its fair share of puzzle games. Regardless of your feelings, the truth is that the casual market absolutely loves puzzle games. It’s hard to miss how tight Nintendo’s grip around casual players is, which means that we’ll probably continue to see massive amounts of puzzle games rolling onto the the system.

Even though there’s a ton of puzzle games for the Wii, one of them stands out among the rest as an original, oustanding adenture: Geometry Wars Galaxies. Even though puzzle games aren’t always known for being visual powerhouses, Geometry Wars is more than pleasing to your eyes. With hypnotic colors, incredible lighting, fancy effects and mind blowing colors, Geometry Wars is easily the best looking puzzle game on the Wii. The only reason why this game came in fourth is because it seems much more difficult to make a good looking action or shooting game then a simple puzzle game, but that sure doesn’t mean it’s not pretty. Geometry Wars Galaxies is an absolutely awesome looking game which is why it easily makes its way onto our list.


(Click to Enlarge)

Number 3: Metroid Prime 3: Corruption

Metroid Prime 3: Corruption was the first big Wii title to come out from Nintendo (remember kids, Twilight Princess was a GameCube game). After getting delayed for over a year, Nintendo fanboys were going crazy when the could finally get their hands on this game. The game stunned us, in a good way, with traditional Metriod problem solving and a fast paced adventure that was perfectly suited for the WIi. The Wii’s unique controls made what was perfect even better, effectively using the Wii’s IR sensor to point and shoot your way to victory. Many of us were extremely relieved to finally had a good control system to make up for Ubisoft’s poor FPS attempt, Red Steel. But that wasn’t the end of it - not only did Metroid Prime 3 have solid story and controls, it also looked amazing on the Wii. At the time, it was the best looking game on the system, with stunning particle effects, lighting, and character models that showed up almost everything else. Retro Studios succeeded in creating an impressive looking and playing game, which is why Metroid Prime 3: Corruption easy makes its way to number three on our list.


(click to enlarge)

Number 2: Super Smash Brothers: Brawl

Super Smash Brothers: Brawl. Have you heard of it? It was a little game released a few months ago that sold a few copies to the few people that heard of it. Oops! Our bad. We forgot it was actually one of the best selling titles of the year, easily taking the crown for most anticipated title for the Wii so far.

Smash Bros. started out on the N64 and who could ever forget it? One of the best fighters ever made, Super Smash Bros. gave us priceless four-player fun that many of us invested hours upon hours into. While the franchise hasn’t changed much gameplay wise, which is a good thing, it has made a huge leap graphically over both the Gamecube and N64 versions (unlike the dreadful N64-esque Cruis’n above). But the truth is that Super Smash Bros. is just the definition of fun, and you can’t really ask for much more in a game. Sakurai and his team did an awesome job with the latest installment, and made a wonderful game that ended up bring one of the most graphically-impressive titles on the Wii yet.


(click to enlarge)

Number 1: Super Mario Galaxy

Yup, the top three best looking games on the Wii are all first-party titles, go figure. But really, who can compete with “The Big N” for top quality games? Not too many people, thats for sure. But with new and exciting gameplay, along with overachieving graphics, its hard to doubt that Nintendo brought us the definition of a masterpiece with Super Mario Galaxy.

Mario is a character that every gamer knows: a legend, a hero, even a role-model. Mario really does have it all, which is probably why his games are so great. Super Mario Galaxy shot Mario into unfamiliar terrain for a plumber: the vacuous depths of space. Without the brilliant mind of Miyamoto backing up the project, Super Mario Galaxy could’ve become just another lackluster title like so many others on the Wii. But instead, it became a creative, fun, pretty, exciting, crazy and overall mind-blowing experience. There are just not enough words to describe how wonderful, and beautiful, this game truly is. In our minds, Super Mario Galaxy is the number one, best looking game on the Wii.


(click to enlarge)

Well there you have it: the top five best looking Wii games so far. But you know what, that’s not it. Because not only does My Wii News like to look to the past, but we also like to look to the future to see what games might be unseating these beauties in due time. So here are a couple of games to keep your eyes out for in the near future:

The Conduit:


(Yes, these are Wii screens)

WALL-E:


(Robots are taking over the world!)

Sonic Unleashed:


(Sorry, not Wii screens)

Well there you have it, those games are looking good and they can only get better! Leave a comment below. or take it to our forums, to discuss whether or not you agree or disagree with our top five choices. Keep checking back to My Wii News daily for more news and updates on the Wii!


Super Smash Brothers Brawl Review

authorBucky | March 17, 2008

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How do you improve on a game that many would argue was already near perfect? With more of course. Such is the case with Super Smash Brothers Brawl which is, I’m afraid to say, simply Super Smash Brothers Melee …times 1 million. Yes, it is basically the exact same game as the series’ previous iteration with just a whole lot more crammed into it. You can use the same controls, most of the characters are the same, and although it’s spruced up with fancy cut scenes and given a new name, even the Adventure mode is really the same as before. Yes, Super Smash Brothers Brawl is just Melee with more content, but I’m finding it incredibly hard to be upset by this. Turns out more of the same is exactly what many of us wanted.

In case you haven’t been playing video games for the past ten years, or maybe you just didn’t own a Gamecube (which is a mystery to me), the Super Smash Brothers series features classic Nintendo characters like Mario, Fox McCloud and Samus Aran duking it out on a plethora of stages based on classic Nintendo games. Far from a standard fighting game, the controls don’t rely on knowing complex button combinations and difficult moves, but are instead simple attacks performed mostly with one button. The games also differ from traditional fighters in their end goal: instead of trying to KO your opponent by taking their life down to zero, you are attempting to knock them off the edges of the screen. The more damage done to them the further they will fly and the more likely it will be that’ll they’ll go soaring off the side, top, or bottom of the stage. It’s an incredibly simple game at face value, and yet players who put their time into it can find a truly deep gaming experiences. The true beauty of the Smash Bros. series is that almost anyone can access it and play decently, but it can also be mastered and fine tuned.

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So far I could have been describing any of the Smash Bros. games, and as I previously noted with the gameplay, Melee and Brawl are pretty much the same. So what sets Brawl apart from it’s predecessors? Content. Content on top of content. There is so much content on this single Wii disc that I’ve actually rolled my eyes when another secret has been unlocked. Not in annoyance, mind you, but in disbelief. To start, the game has more fighters then ever, including non-Nintendo newcomers Sonic and Solid Snake, all of whom look gorgeous on the Wii. While the graphics could always look better on another system, considering the Wii’s power they are by far some of the most stunning we’ve seen. Now add a whole new set of impressively creative stages, along with many classics and bonuses from Melee, and you’ve got a massive number of enticing possibilities for almost every battle.

Of course, with these new added characters and levels comes the question of the games balance. Many times when new characters are added to a fighting game the game become unbalanced, with many fighters having unfair advantages over others. This can lead to poor battles, repetitive character choice, and other problems with the larger game. Luckily Brawl doesn’t fall into this trap, as the tweaks to the old characters, Final Smashes (discussed later) and new characters all make the battles even more balanced then they were before. This is especially obvious when looking at how a truly skilled player can take a character that initially seems to have no benefits, like newcomer Captain Olimar,  and with practice use that character to dominate. It also helps that each set of character’s unique moves and characteristics make the game play differently, even though the button presses are fundamentally the same. For instance, newcomer Solid Snake’s moves are perfect for a stealthy player, with many moves that take time to unfold on opponents, while another person playing with series standby Donkey Kong is going to focus on the heavy hits right away. Thanks to this, each character requires their own strategy, far more so than with most fighting games.

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What is even more impressive is that with all these new characters and stages the game still hasn’t lost any of it’s simple fun. There are very few moments in gaming that match landing a Falcon Punch at just the right time, or getting that last KO on Hyrule Temple after a truly epic battle. And if there already wasn’t enough excitement  in the matches already, you can add “picking up a Final Smash” to the list of things that your friends will be screaming about. The Final Smash is a new addition to Brawl that allows each character to perform their own special move that, more often then not, causes at least one KO. It not only adds something new to the battles, but also changes how the fight is being played whenever a ball appears. The battle instantly changes from four players beating each other up, to four players suddenly in a mad dash to do enough damage to to Final Smash Ball to open it up and release its power.

Of course you don’t need to have four friends to play the game. The single player aspect of the game is also jammed packed with content. You’ve got your classic mode where you duke it out through different enemies and stages, the stadium feature where you hit a boxing bag with a baseball bat for distance, multi-man brawl where you can beat up on bad guy after bad guy, and the brand new Adventure Mode titled “The Sub Space Emissary.” This adventure mode is about eight hours of platform-esque gaming thats semi-fun, but really doesn’t make up a true single player game. The real problem is that the game still controls like a fighter but plays like a platformer, so none of the battles or jumping mazes ever get that challenging nor do they really “wow” you. You can up the difficulty to some extremely hard settings, but there’s a difference between a game being challenging because of it’s gameplay, and a game simply being challenging because all the enemies do massive damage. The “Sub-Space” adventure mode should in no way be a deal breaker, though. You don’t buy a Smash Bros. game for the single player; it’s just an added bonus like the trophy and sticker collecting features in the game which can almost all be completed without touching the Sub Space Emissary mode.

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Here is where I want to stop complaining and applaud the fact that online gaming has finally come to Smash, but Nintendo sure makes it awfully difficult. The entire system for Brawling online is, admittedly, incredibly safe for children but incredibly annoying for jumping in and playing with your friends or strangers. There is no voice support, which completely ruins much of the fun of playing with friends, and even when you do manage to organize everyone together to sign online, you have to worry about bouts of lag. Of course for people who don’t have the option to play with physical friends, online Brawl is still a great idea even if it isn’t perfectly executed. While there have been some reports of major lag, most times online play runs especially smooth considering the massive amount of things going on at once. I guess this is a decent first step, but if Nintendo is at all serious about going online, which I doubt, then they’re going to have to figure out a way to make their child friendly online service a bit more user friendly too.

It may sound like I’m tearing the game a new one with my complaints, but when a game is this good, what else are you going to do in a review but talk about the problems? Seriously, the characters are more balanced than ever, the music is even better then before, the stages are more clever and vibrant, and the new items and gameplay mechanics all work wonderfully. I’ve been playing the game non-stop for the past week and I’m pretty sure I’ve barely scratched the surface of all the stuff I can unlock and all the different ways to play. So sure, the game is more of the same, but it seems like more of the same made better. Think of it like the 6 Million Dollar Man - It was good originally, but they’ve rebuilt it and made it even better.

SSBB Strategy Guide Pre-Order

authorBucky | January 2, 2008

Super Smash Brothers Brawl Strategy Guide

If you want to be the first person on SSBB to kick ass and take names, you had better get yourself a strategy guide from Prima Games. Prima makes the best guides hands down, and this one will be no different. SSBB is one of the most anticipated games for the Nintendo Wii mainly due to its online competitions. If you want to rank at the top of the SSBB online leaderboard, grab this guide.(Image is clicky.)

SSBB Strategy Guide

Fight Roster: Fighting out of games across the years come many of your favorite characters. Each one is highlighted with a full moves list, strategies, and more.
Moves List: Make smashing easier with a full moves list in an easy-to-follow format.
Hard Core Fight Strategies: Don’t just button mash! Turn to our elite expert author for the best strategies to achieve victory and bring your game to competition level!
Pick-ups: Learn what they do before you pick them up (or before they’re used on you).

If you don’t use guides for games, this would make a great collectors item.


GameStop, Inc. GameStop, Inc.

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