Posts tagged: The Conduit

High Voltage Software: The Wii Deserves Better Games Then It’s Getting

authorLukatoll | July 18, 2008

Developers of the highly anticipated Wii game, The Conduit, are one of the few developers who are actually trying to make a quality game on the Wii. The Conduit is easily one of the best-looking games on the Wii thanks to its ground up engine made just for the system called the Quantum 3. And while High Voltage is hard at work with The Conduit, other developers are not-so hard at work making shovelware and just throwing it at the Wii by the dozens. A quote from Matt Corso adds,

“The Wii is a really cool game system. It’s worth better games than it’s getting right now. There are some great games out there for the system, but it just seems like there’s such an opportunity to do so much more with it. Considering it’s such a popular system right now, it just doesn’t make sense to not focus on making really quality games.”

Every Wii owner should be in love with High Voltage team right now. They are our only hope to stop this barrage of casual games that have plagued the Wii. So I’m telling everyone right now, please buy The Conduit, or this mini-game bonanza were stuck in may never end.

The Conduit- New E3 Developer Walkthrough Video

authorLukatoll | July 16, 2008

With the Nintendo Press Conference over and the majority of news being out, it’s safe to say that the conference was a bit of a let down. In some of our past predictions, we thought Nintendo would let us in on some ground breaking news. Such as a storage solution or a new Zelda game… we were wrong (for now, just you wait). But on the bright side, we have gotten some new footage of the intense sci-fi FPS known as The Conduit… Hit the jump for the video.

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New Conduit gameplay - “This footage makes us believe!”

authorLukatoll | July 12, 2008

High Voltage Software, the makers behind the exciting Wii-exclusive title, The Conduit, have released new footage on their game today. The graphics? Much better then before, they easily can compete with first-party Nintendo games visually, which says a lot. The action? The action and gameplay, judging from this trailer, would give any FPS on the 360 a run for its money. Plus, when you add in the control scheme (based off Medal of Honor: Heroes 2), the online mode, and the fact that it’s all running at silky smooth framerate, The Conduit is starting to look like the real Halo Killer.

Don’t believe me? Take a look at the new gameplay footage. Also, this is Youtube footage and the game will look much better on a TV, obviously.

I have to admit, I was a bit skeptical at first. But as others have noted, this footage really does make you believe.

What do you think? Do you think The Conduit will be the next ground-breaking title on the Wii or do you think it will flop? Discuss it in our forums.

My Wii News Countdown: Top 3 Upcoming Wii First Person Shooters

authorLukatoll | June 16, 2008

What’s up readers? Today we have a little countdown, giving you the scoop on the top three most anticipated first-person shooters coming to the Wii. The Wii hasn’t been blessed with as many first-person shooters (fps) as other consoles, but it has seen an exceptional amount. Everything from the good, (Metroid Prime) the bad, (Call of Duty 3) to the ugly (Red Steel).

Changes are upon us: with more developers starting to get into gear, soon we’ll see higher quality games. Today we will show you the top three most anticipated fps’s coming out. Will we finally be getting that AAA fps that we’ve always wanted ever since we first saw that Wii-mote? I guess we’ll just have to wait and see!

Number 3- Call of Duty: World at War

Last year, Infinity Ward released one of the best first-person shooters of all time. It delivered amazing graphics, a remarkable campaign, and an entertaining online multiplayer mode. This year Treyarch, makers of both Call of Duty 2: Big Red One and Call of Duty 3, are giving the WW2 world another shot with Call of Duty: World at War. This latest fps, said to be the best looking war-time shooter ever, will be running on the Wii with the Call of Duty 4 engine. Treyarch also introduced a mode that will feature four player co-op via Xbox Live, but it is unknown if this will reach the Wii version. However, we will definitely see split-screen co-op, which is a good sign. Unlike Call of Duty 4, the campaign and multiplayer modes will feature vehicular gameplay which I’m sure some people are happy about. Also the developers noted that Call of Duty: World at War is more violent then any Call of Duty game they have ever done. For a more in-depth preview check out our article: here.

Number 2- Red Steel 2

Okay, we all know that Red Steel sucked, but we also know that it had great potential as a launch title. Ubisoft messed up Red Steel due to one big reason; the controls. Of course, they may not have had enough time to give it that Nintendo-quality polish. But since it was over-hyped and was one of the first games to grace our consoles, it still sold very well, only to spawn a sequel. According to Ubisoft, Red Steel 2 has been in development for a while now, possibly since they finished the first one. It is rumored that this game has gotten a new development team. According to Shacknews, Red Steel 2 boasts “better controls, better AI, better multiplayer and online play.” Red Steel 2 is looking good and could possibly be shown at E3 this year, so keep your eyes and ears open!

Number 1- The Conduit

Honestly, does anybody not know about his game? After High Voltage Software hyped the game by saying The Conduit will have graphics on par with the 360, it seems like the whole gaming world has their eyes on the game. The Conduit is High Voltage’s latest project, a brand new IP made exclusively for the Wii. With amazing graphics, fantastic looking gameplay, and an online multiplayer mode (hopefully minus friend codes), what else could you want from an FPS? The game uses a brand new engine made just for the Wii called the Quantum3. With this engine The Conduit boasts some nice graphics that give first-party Nintendo titles a run for their money. While the game is still early in development, it is already shaping up very nicely. Watch out for this one, because it looks like it could possibly be Nintendo’s Halo. (Lets just hope it doesn’t turn out like Haze… Bleh.)

Well, that’s it for this tiny countdown. What do you think about this list? Agree/Disagree? Discuss it in our forums and keep checking back to My Wii News for more Wii and gaming info.

The Conduits Online Mode: What It Needs to Succeed

authorLukatoll | June 3, 2008

A while back, High Voltage Software released the first trailer of the Conduit. With stunning graphics and action-packed gameplay, the game did, and still does, look like it’s going to live up to the hype. The Wii-specific first-person shooter is taking some risks. Sales for these “hardcore” games aren’t too appealing, which is why most developers aren’t attempting to make games that will really impress the hardcore gaming crowd. But High Voltage is trying to tap into that stubborn, brainwashed, Wii Play buying crowd know as the casuals. If High Voltage succeeds then they will be rewarded with a lot of cash (which they deserve) and more developers will start making better games now that High Voltage proved that there is a market out there for these types of games. But if they fail… well, I’d rather not talk about it.

Not to worry though, High Voltage will make this game right, if they don’t miss a few critical components to the game. One of those components being their online mode. Now, High Voltage teased us about this mode in the trailer. At the very end of the trailer, a man with a deep voice says, “Mr. Ford, deathmatch has been authorized.” Then whoever Mr. Ford is replies to that by saying, “about damn time.” High Voltage just recently confirmed the online deathmatch mode, but there are a few key factors that really make online multiplayer fun and not repetitive. This is where we come in, My Wii News is now going to discuss what the Conduit needs to do in order to have a successful, and more importantly, fun, Online Mode.

Lets get right into shall we?
First off, we will name the things that Conduit needs to be successful online but Nintendo probably won’t allow it. Voice chat, some people may disagree but the majority of online players these days love to have voice chat. Without it, you might as well be playing a whole bunch of AI controlled computers because you basically sit there in silence as you get this feeling of emptiness. Voice chat could easily be implemented if Nintendo would announce a mic during E3. Chances are, Nintendo will add some type of voice chat feature at E3 because they have been hinting at one for a while, but if they don’t, shame on you Nintendo! Although, the online wouldn’t necessarily fail without voice chat, it would severely punish these players who are in need of help from teammates and do not have enough time to scroll through a list of automated messages. (Medal of Honor anyone?) High Voltage really needs to push Nintendo to allow them to use this feature.

Another thing they would need is some kind of downloadable content (DLC). Games, sadly, do not stay fun forever, after you play the same map over and over again, it begins to become quite stale. But this is where DLC comes in. Once you start getting bored of whatever game your playing, you tend to slowly slip away from it, destined to never return. But then those clever developers release a new map pack and your back on that game and thinking, “why did I think this was getting boring?!” This is what we need. We need that sense of renewal but without a hard drive it is impossible. Which is why we really need Nintendo to announce one at this years E3. We already discussed the possibilities of a hard drive in this article, but the way things are looking, it seems like this may be Nintendo’s year to announce a hard drive, or at least fix this memory issue. If Nintendo in fact does announce some type of HDD, it is very likely that not only will High Voltage will take advantage of this, but all of the developers who are actually trying to make a real game on the Wii instead of Dogz 2. (*cough* ubisoft *cough*)


(click to enlarge)

Okay, now for the things that High Voltage can take care of themselves. What they really need to implement is some kind of leveling up system. No ranks, no exp, and no challenges= No Fun. If your not working toward some type of goal, whether it is to unlock some new gun, or to finally reach that next rank, you are going to get bored really quickly. Games like Halo and Call of Duty 4 for example have ranks and exp. With these things, people are always trying to reach the next rank which is what keeps it fun. In Call of Duty, there are challenges that you can complete for new types of weapon attachments or camo. This keeps the online mode steady, fun, and rewarding. Without anything like this, The Conduits online mode will fail.

There are other small things that keep online modes fun. Leader boards are one of them. Leader boards are are a good way to keep track of you skill level and are fun to people who love to climb their way to the top of it. Leader board can keep people immersed in the game and will make a lot of players happy because they have an efficient way to see where they and their friends rank. A lot of different game modes is also a really nice thing to have, such as capture the flag and king of the hill. It helps put strategy into the modes instead of just racking up as much kills as possible.

A good thing that Medal of Honor: Heroes 2 left out was friends codes. Nobody has ever liked them and nobody will, a stupid decision by Nintendo. But EA found a way around this with their online system that allowed gamers to use their own gamertag of some sorts and made it alot easier for the players to find their friends and add them. If High Voltage could make a system kind of like this then that would be awesome.
A decent matchmaking system is crucial for online games. Everyone remembers Gears of War and the horrible host advantages. The host was able to kick any player, and the host always had a much better connection then the other players. The host had absolutely no lag which gave the host a huge advantage over any competitor he faced. The Conduit needs to follow a Halo or Call of Duty style matchmaking system. Even Epic Games has noticed this problem and has confirmed that Gears of War 2 will feature a Halo style matchmaking system.

Finally, High Voltage really needs to design good multiplayer maps with an array of different environments. Playing in the same type of environment over and over again gets boring. Every map will look and feel the same, people will get bored and they will stop playing. In Call of Duty 4, they have a good amount of different environments. Everything from desert, to woodland, the inside of buildings, and with the new DLC, a chinatown, a broadcast room, and even a assault training hangar. The maps don’t get boring, and most importantly, the game stays fun.

If High Voltage follows these guidelines and continue doing the great job that they are doing already, The Conduit will be an awesome game that all Wii owners must buy. Hopefully The Conduit will get it right, and if they do, you guys know that I’ll be standing in line on launch day.

Discuss this article below or take it to the forums, check out the trailer if you haven’t already, and keep checking back to My Wii News for more Wii and Conduit info!


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