Posts tagged: Wii-mote

Wario Land: Shake It! Review

authorMark | September 30, 2008

Wario Land: Shake It! is a high-res, 2D sequel to Wario Land 4, which was one of Nintendo’s early releases for Game Boy Advance, and it continued as one of the top games throughout console’s production. Shake It! mixes things up a bit with new motion-controlled features. The game is controlled entirely with the Wii-mote, mostly with the sideways NES-style position. In essence, it is your typical 2D platformer; Wario runs, charges and jumps, just like in previous Wario games.

Motion controls come down to a few specific functions. First, there’s the shaking: When Wario grabs anything, whether it is an enemy or a sack of loot, rapidly shaking the remote will cause things in the game to be dislodged. Cash in the case of a loot sack, health from numerous enemies, and a captured fairy from the goal markers. The more you shake the Wii-mote, the more you are able to shake free. It’s not all violence, however; the game also allows Wario to wind up and throw objects, with the pointing of the remote determining his aim. It works somewhat like Yoshi’s Island’s egg-tossing, except where Yoshi aimed by firing at an automated crosshair, Wario has control over the direction of his aim. Finally, giving the remote a quick shake while Wario’s not holding anything will cause him to do a “ground pound”, dazing enemies and revealing hidden secrets.

The game is divided into a number of worlds, each with several stages each. The main levels, aren’t particularly difficult, at least not in our experience with the game so far. The action tends to be slower than in a Mario game, with a more emphasis on both exploring and exploiting enemies.

So, the bottom line is…does anyone really want to play a sequel to a Game Boy Advance title? In this case, they our answer is yes– Wario Land: Shake It! is fun stuff and is a clear sign that the company still remembers how to make the kind of game that put it on the map to begin with.

Third-Party Devs did not know about MotionPlus

authorLukatoll | July 23, 2008

Nintendo’s new peripheral, known as the MotionPlus, is the company’s newest idea that is sure to sell millions. The device snaps onto the back of the remote and enables the controller to make nearly perfect, 1:1 movement. The MotionPlus would work so well with a number of different games, but those hoping that those games would come soon are out of luck.

When will we see third-party Motion Plus games?

When will we see third-party Motion Plus games?

Game Informer magazine, after talking to many developers, have reported that third-party developers also didn’t know about the MotionPlus until we did. Was it a good or bad move by Nintendo?

The good part, nothing was leaked. Occasionally, developers will let something slip, by accident or on purpose. But it does happen at times and Nintendo likely wanted people to be taken by surprise (which we were).

The bad part, developers have had no time to work with games using the motion plus. It may be a while before we get the first quality title that uses the MotionPlus. Which brings up the question, When will we be seeing the first third-party MotionPlus game? Hit the jump for more.

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5 Game Franchises that Must Use the Wii MotionPlus!

authorLukatoll | July 14, 2008

If you haven’t heard yet, Nintendo has just announced a new add-on for the Wii. Called the Wii MotionPlus, and don’t just shrug this one off because this is the add-on which will literally change the way we play games. The new peripheral, according to Nintendo, will allow 1:1 like movements on screen. Allowing us all to play that star wars game, or golf like game we’ve been dreaming of since, well… forever! With this being said, we could think of hundreds of different game franchises that could use this controller, and use it well. But lets narrow it down to the top 5 game franchises that we would like for them to use this brilliant new add-on to the already wonderful Wii-mote.

Number 5: Tiger Woods PGA tour

We’ve all wanted that perfect golf game with the Wii-mote, but frankly, we were never going to get it. Until now! While we haven’t seen what this new peripheral can do until E3 tomorrow (which we will be covering extensively) what Nintendo has said is surely promising and we’ll take their word for it. Imagine, being in front of your TV screen, you slowly move you arm back getting ready to take the shot, and the character on-screen does exactly what your doing. Then you quickly strike forward with a powerful blow and at the same time your character mimics you. You get a feeling of control over a game you’ve never felt before and for a second there you actually felt like Tiger playing at the PGA tour. The possibilities are endless and with 1:1 gameplay, this could definitely be a hit if used alongside the Wii MotionPlus.

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