Posts tagged: Wii Remote

Inflatable Wii Controller on Nintendo’s Radar

authorMark | August 11, 2009

Nintendo has recently applied for a patent on a peripheral device for the Wii that is similar to an inflatable kiddie horse, complete with a set of reins. It is a small inflatable cushion reminiscent of the “Hoppity Hop” that has a dock for the Wii remote. When you bounce or move, the controller registers the movement. Nintendo cites in their patent, the ability to ride bulls, whales, dragons, griffons, unicorns and giant eagles through the use of the inflatable cushion.

Although it is only just a patent with no guarantee of production, I really, really hope they make them if only for the entertainment value - think of all the YouTube videos just begging to be made :-)

 

Wii Sports Resort Coming July 26th

authorMark | July 1, 2009

Wii Sports Resort is a new collection of fun sports games that anyone can pick up and play.  This sequel to the popular Wii Sports™ makes use of the Wii MotionPlus accessory, which is intended to give players a more responsive and realistic experience. The Wii MotionPlus accessory, which is included with Wii Sports Resort, plugs into the base of the Wii Remote™ controller and, combined with the accelerometer and sensor bar, provides an experience that gives players an even greater sense of immersion.

Here’s the latest trailer from Nintendo E3:

Bowling Ball for Your Wii

authorMark | June 25, 2009

Time to buy stock in TV manufacturers. CTA Digital, a game and technology accessories company, is rolling out (pun intended) a Nintendo Wii bowling ball. Insert your Nintendo Wii remote in the center of the ball, stick your fingers in and let ‘er rip. Despite the warning on their website ” make sure to wear the wrist strap securely around your wrist, lock the strap to tighten the hold, preventing the ball from accidently flying out of your hand…” I forsee scores of “Wii Bowling Ball Meets TV” YouTube videos of in the making.

Wiimotes Unleashed: Lightsaber Duels Coming in November

authorMark | October 14, 2008

On November 11th, Krome Studios and LucasArts will be launching Star Wars The Clone Wars: Lightsaber Duels, and we’ll once again see how the Wii is truly different from other game consoles. Unlike Star Wars: The Force Unleashed, which was a modification of the PlayStation 2 title, Star Wars The Clone Wars: Lightsaber Duels is built from the ground up for the Wii. There’s a lot of speculation and debate over which will ultimately have the better graphics and storyline, but quite frankly, I really don’t care. I’m in it for the lightsaber action! That said, since the game has been built specifically for the Wii, there are high expectations for a fairly realistic lightsaber experience. More on that in a moment.

There will be ten playable characters, including Anakin Skywalker and General Grevious and the duels themselves will take players throughout locations like Tatooine and Teth. You will also be able to interact with the game enviornment, demolishing structures and throwing the broken pieces at your opponents. To add to the experience, you can also shell out for Thrustmaster’s Glow Sabers. Sorry, limb severing light beam not included.

Back to the lightsaber experience. According to LucasArts, in Lightsaber Duels you can “Wield your Wii Remote like a Lightsaber and experience first-hand the unique weapon of the Jedi knights with intuitive controls, so no matter what your gaming experience you can become a Lightsaber master.” Hmmm. OK, I’ll take their word for it - expectation set! Despite their promises, however, I have a concern about the wiimote motion sensitivity. Will we really be able to wave our wiimotes quickly as in a real duel, or will it be more akin to an old man practicing Tai Chi in the park? The other thing that I’m curious about is what happens when lightsabers clash in battle? On the screen they will stop, but the gamers will follow through on their motion. Despite my hopes, I’m not expecting miracles out of the gate, particularly since the game will not use the Wii MotionPlus that Nintendo announced in August. Seems that Nintendo didn’t bother to tell LucasArts ahead of time. Needless to say, LucasArts probably isn’t too happy about not being able to integrate the MotionPlus 1:1 motion into the game initially.

Here’s the official LucasArts trailer to wet your appetite:

Line Rider 2 Producer Chris Keenan details Wii sequel, set for Sept. 9

authorMike Suszek | July 23, 2008

Line Rider was one of 2006’s biggest flash games toys. When it exploded on the deviantART site hosting it (and has received over 30 million views in 2007 alone), creator Bostjan Cadez never imagined his school project would turn into the madness you find when typing “Line Rider” into Youtube.

Months after the flash toy exploded, inXile announced the development of a true sequel to the toy and its updated versions.  It is now anticipated for a Sept. 9 release for PC, DS, and Wii.

Producer of Line Rider 2: Unbound, Chris Keenan, clued us in on some of the features we can expect from the Wii version, and how development of the game has progressed as a “dream project” for him and the team. Read more »


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