On November 11th, Krome Studios and LucasArts will be launching Star Wars The Clone Wars: Lightsaber Duels, and we’ll once again see how the Wii is truly different from other game consoles. Unlike Star Wars: The Force Unleashed, which was a modification of the PlayStation 2 title, Star Wars The Clone Wars: Lightsaber Duels is built from the ground up for the Wii. There’s a lot of speculation and debate over which will ultimately have the better graphics and storyline, but quite frankly, I really don’t care. I’m in it for the lightsaber action! That said, since the game has been built specifically for the Wii, there are high expectations for a fairly realistic lightsaber experience. More on that in a moment.
There will be ten playable characters, including Anakin Skywalker and General Grevious and the duels themselves will take players throughout locations like Tatooine and Teth. You will also be able to interact with the game enviornment, demolishing structures and throwing the broken pieces at your opponents. To add to the experience, you can also shell out for Thrustmaster’s Glow Sabers. Sorry, limb severing light beam not included.
Back to the lightsaber experience. According to LucasArts, in Lightsaber Duels you can “Wield your Wii Remote like a Lightsaber and experience first-hand the unique weapon of the Jedi knights with intuitive controls, so no matter what your gaming experience you can become a Lightsaber master.” Hmmm. OK, I’ll take their word for it - expectation set! Despite their promises, however, I have a concern about the wiimote motion sensitivity. Will we really be able to wave our wiimotes quickly as in a real duel, or will it be more akin to an old man practicing Tai Chi in the park? The other thing that I’m curious about is what happens when lightsabers clash in battle? On the screen they will stop, but the gamers will follow through on their motion. Despite my hopes, I’m not expecting miracles out of the gate, particularly since the game will not use the Wii MotionPlus that Nintendo announced in August. Seems that Nintendo didn’t bother to tell LucasArts ahead of time. Needless to say, LucasArts probably isn’t too happy about not being able to integrate the MotionPlus 1:1 motion into the game initially.
Here’s the official LucasArts trailer to wet your appetite: